TY - GEN
T1 - XR-HAP-Enabling Haptic Interaction in Extended Reality: Challenges, Directions, and Opportunities
AU - Chinello, Francesco
AU - Deshpande, Nikhil
AU - Pacchierotti, Claudio
AU - Georgiou, Orestis
AU - Gioioso, Guido
AU - Koumaditis, Konstantinos
PY - 2024
Y1 - 2024
N2 - In the current digital era, virtual artefacts and immersive technologies have become integral tools in users’ daily lives. These technologies enable interaction with digital worlds through immersive wearable systems (such as VR headsets and XR solutions) or screen-based three-dimensional artefacts. Within this context, haptics plays a crucial role as the primary means of allowing users to "touch" virtual objects in digital environments. Despite its symbiotic relationship with visual XR technology in digital interfaces, haptics has followed a distinct path, presenting unique challenges, opportunities, and solutions. This tutorial aims to provide the audience with an overview of haptic technology in digital scenarios. We will explore current development directions in haptic technology in XR, existing limitations and challenges in haptic interaction, and the diverse ways in which haptic technology intersects with digital interaction. By examining these aspects, we hope to foster a deeper understanding of the potential and constraints of haptic technology in enhancing user experiences in virtual environments.
AB - In the current digital era, virtual artefacts and immersive technologies have become integral tools in users’ daily lives. These technologies enable interaction with digital worlds through immersive wearable systems (such as VR headsets and XR solutions) or screen-based three-dimensional artefacts. Within this context, haptics plays a crucial role as the primary means of allowing users to "touch" virtual objects in digital environments. Despite its symbiotic relationship with visual XR technology in digital interfaces, haptics has followed a distinct path, presenting unique challenges, opportunities, and solutions. This tutorial aims to provide the audience with an overview of haptic technology in digital scenarios. We will explore current development directions in haptic technology in XR, existing limitations and challenges in haptic interaction, and the diverse ways in which haptic technology intersects with digital interaction. By examining these aspects, we hope to foster a deeper understanding of the potential and constraints of haptic technology in enhancing user experiences in virtual environments.
KW - Haptics
KW - Interaction
KW - Mid-air haptics
KW - Multimodality
UR - http://www.scopus.com/inward/record.url?scp=85214355850&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct64951.2024.00205
DO - 10.1109/ISMAR-Adjunct64951.2024.00205
M3 - Article in proceedings
T3 - Proceedings of IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
SP - 672
EP - 677
BT - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
A2 - Eck, Ulrich
A2 - Sra, Misha
A2 - Stefanucci, Jeanine
A2 - Sugimoto, Maki
A2 - Tatzgern, Markus
A2 - Williams, Ian
ER -