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Harvard
Smith, RC, Christensen, KS
, Iversen, OS & Hjorth, M 2016, '
Video Design Games: Training Educators in Teaching Design', Paper presented at FabLearn Europe, Preston, United Kingdom,
19/06/2016 -
20/06/2016. <
http://fablearn.eu/wp-content/uploads/FabLearnEU-9.pdf>
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CBE
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Author
Bibtex
@conference{3598fa6d669f4d84af29f612f5140d60,
title = "Video Design Games: Training Educators in Teaching Design",
abstract = "We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participantsobserve, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop in which 25 educators as partof a digital fabrication and design program were able to critically reflect on their teaching practice.",
keywords = "video games, design education, digital fabrication",
author = "Smith, {Rachel Charlotte} and Christensen, {Kasper Skov} and Iversen, {Ole Sejer} and Mikkel Hjorth",
year = "2016",
month = jun,
day = "18",
language = "English",
note = "null ; Conference date: 19-06-2016 Through 20-06-2016",
}
RIS
TY - CONF
T1 - Video Design Games
AU - Smith, Rachel Charlotte
AU - Christensen, Kasper Skov
AU - Iversen, Ole Sejer
AU - Hjorth, Mikkel
PY - 2016/6/18
Y1 - 2016/6/18
N2 - We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participantsobserve, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop in which 25 educators as partof a digital fabrication and design program were able to critically reflect on their teaching practice.
AB - We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participantsobserve, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop in which 25 educators as partof a digital fabrication and design program were able to critically reflect on their teaching practice.
KW - video games, design education, digital fabrication
M3 - Paper
Y2 - 19 June 2016 through 20 June 2016
ER -