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Abstract
Machine learning (ML) is now a fairly established technology, and user experience (UX) designers appear regularly to integrate ML services in new apps, devices, and systems. Interestingly, this technology has not experienced a wealth of design innovation that other technologies have, and this might be because it is a new and difficult design material. To better understand why we have witnessed little design innovation, we conducted a survey of current UX practitioners with regards to how new ML services are envisioned and developed in UX practice. Our survey probed on how ML may or may not have been a part of their UX design education, on how they work to create new things with developers, and on the challenges they have faced working with this material. We use the findings from this survey and our review of related literature to present a series of challenges for UX and interaction design research and education. Finally, we discuss areas where new research and new curriculum might help our community unlock the power of design thinking to re-imagine what ML might be and might do.
Original language | English |
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Title of host publication | CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems : Explore, Innovate, Inspire |
Editors | Gloria Mark, Susan Fussell |
Number of pages | 12 |
Publisher | Association for Computing Machinery |
Publication date | 2 May 2017 |
Pages | 278-288 |
ISBN (Print) | 978-1-4503-4655-9 |
ISBN (Electronic) | 9781450346559 |
DOIs | |
Publication status | Published - 2 May 2017 |
Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States Duration: 6 May 2017 → 11 May 2017 |
Conference
Conference | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 |
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Country/Territory | United States |
City | Denver |
Period | 06/05/2017 → 11/05/2017 |
Keywords
- Design material
- Interaction design
- Machine learning
- UX practice
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Dive into the research topics of 'UX Design Innovation: Challenges for Working with Machine Learning as a Design Material'. Together they form a unique fingerprint.Projects
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CIBIS: Creativity In Blended Interaction Spaces
Halskov, K. (Award holder), Dalsgaard, P. (Project manager), Bødker, S. (Project manager), Biskjaer, M. M. (Participant), Klokmose, C. N. (Participant), Hansen, N. B. (Participant) & Baader, S. (Participant)
01/07/2014 → 30/06/2018
Project: Research