Research output: Contribution to book/anthology/report/proceeding › Article in proceedings › Research › peer-review
Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. / Eriksson, Eva; Baykal, Gokce Elif; Björk, Staffan et al.
Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery, 2019. p. 15-25.Research output: Contribution to book/anthology/report/proceeding › Article in proceedings › Research › peer-review
}
TY - GEN
T1 - Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game
AU - Eriksson, Eva
AU - Baykal, Gokce Elif
AU - Björk, Staffan
AU - Torgersson, Olof
PY - 2019/6
Y1 - 2019/6
N2 - In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.
AB - In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.
KW - CCTD
U2 - 10.1145/3311927.3323155
DO - 10.1145/3311927.3323155
M3 - Article in proceedings
SP - 15
EP - 25
BT - Proceedings of the 18th ACM International Conference on Interaction Design and Children
PB - Association for Computing Machinery
ER -