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Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game

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DOI

  • Eva Eriksson
  • Gokce Elif Baykal
  • ,
  • Staffan Björk, University of Gothenburg, Sweden
  • Olof Torgersson, University of Gothenburg, Sweden
In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.
Original languageEnglish
Title of host publicationProceedings of the 18th ACM International Conference on Interaction Design and Children
Number of pages11
PublisherAssociation for Computing Machinery
Publication yearJun 2019
Pages15-25
DOIs
Publication statusPublished - Jun 2019

    Research areas

  • CCTD

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