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Using gameplay design patterns to support children's collaborative interactions for learning

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  • GÖkçe Elif Baykal
  • ,
  • Eva Eriksson
  • Staffan BjÖrk, Göteborgs Universitet
  • ,
  • Olof Torgersson, Göteborgs Universitet

Co-located games that bring players together have strong potential for supporting children's collaborative competencies. However, there is a challenge how to make results from research work related to this within Child-Computer Interaction (CCI) field easily transferable to future CCI research. Pursuing this challenge, we combined levels of Collaborative Activity (CA) with the design tool gameplay design patterns (GDPs). This combination was used to support comparative play tests of a co-located game with children who have learning difficulties. We report our observations on using our approach, arguing that the possibility of making patterns based on CA concepts such as Reflective Communication points towards collaborative GDPs. Furthermore, this study presents an exemplar that as a flexible and extensible tool GDPs can be used with different theories and models in the CCI field.

Original languageEnglish
Title of host publicationExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
Number of pages6
PublisherAssociation for Computing Machinery
Publication year2 May 2019
Article numberLBW0168
Publication statusPublished - 2 May 2019
Event2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 - Glasgow, United Kingdom
Duration: 4 May 20199 May 2019


Conference2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019
LandUnited Kingdom

    Research areas

  • CCI, Co-located gaming, Collaborative games, Game research, Gameplay design patterns, CCTD

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ID: 162907140