Projects per year
Abstract
This paper contributes an analytical framework to improve understanding of the composition of recognized creativity methods used in design. Based on an extensive literature review, our framework synthesizes key concepts from design and particularly creativity research, and is further supported by significant experience with creativity methods in design. We propose that nine concepts are relevant for analyzing creativity methods in design: process structure, materials, tools, combination, metaphor, analogy, framing, divergence, and convergence. To test their relevance as components of an analytical framework, we use these key concepts to analyze three recognized creativity methods that we have often used ourselves: Inspiration Card Workshops, Fictional Inquiry, and Extreme Characters. Our analytical framework expands current categorizations of methods and offers new insight into how creativity methods are composed, how and why they work, and how they potentially may be tweaked or refined for enhanced deployment in design. Copyright is held by the author/owner(s).
Original language | English |
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Title of host publication | DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems : Proceedings of the 2017 Conference on Designing Interactive Systems |
Editors | Oli Mival |
Number of pages | 13 |
Publisher | Association for Computing Machinery |
Publication date | 10 Jun 2017 |
Pages | 839-851 |
ISBN (Print) | 978-1-4503-4922-2 |
ISBN (Electronic) | 9781450349222 |
DOIs | |
Publication status | Published - 10 Jun 2017 |
Event | Designing Interactive Systems 2017 - Edinburgh, United Kingdom Duration: 10 Jun 2017 → 14 Jun 2017 http://dis2017.org/ |
Conference
Conference | Designing Interactive Systems 2017 |
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Country/Territory | United Kingdom |
City | Edinburgh |
Period | 10/06/2017 → 14/06/2017 |
Internet address |
Keywords
- Creativity
- analytical framework
- creativity methods
- design methods
- ideation
Fingerprint
Dive into the research topics of 'Understanding Creativity Methods in Design'. Together they form a unique fingerprint.Projects
- 2 Finished
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CoCreate: Digital Tools in Collaborative Creativity
Dalsgaard, P. (Participant) & Frich, J. (Participant)
01/02/2017 → 31/12/2021
Project: Research
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CIBIS: Creativity In Blended Interaction Spaces
Halskov, K. (Award holder), Dalsgaard, P. (Project manager), Bødker, S. (Project manager), Biskjaer, M. M. (Participant), Klokmose, C. N. (Participant), Hansen, N. B. (Participant) & Baader, S. (Participant)
01/07/2014 → 30/06/2018
Project: Research