Abstract

This paper contributes an analytical framework to improve understanding of the composition of recognized creativity methods used in design. Based on an extensive literature review, our framework synthesizes key concepts from design and particularly creativity research, and is further supported by significant experience with creativity methods in design. We propose that nine concepts are relevant for analyzing creativity methods in design: process structure, materials, tools, combination, metaphor, analogy, framing, divergence, and convergence. To test their relevance as components of an analytical framework, we use these key concepts to analyze three recognized creativity methods that we have often used ourselves: Inspiration Card Workshops, Fictional Inquiry, and Extreme Characters. Our analytical framework expands current categorizations of methods and offers new insight into how creativity methods are composed, how and why they work, and how they potentially may be tweaked or refined for enhanced deployment in design. Copyright is held by the author/owner(s).

Original languageEnglish
Title of host publicationDIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems : Proceedings of the 2017 Conference on Designing Interactive Systems
EditorsOli Mival
Number of pages13
PublisherAssociation for Computing Machinery
Publication date10 Jun 2017
Pages839-851
ISBN (Print)978-1-4503-4922-2
ISBN (Electronic)9781450349222
DOIs
Publication statusPublished - 10 Jun 2017
EventDesigning Interactive Systems 2017 - Edinburgh, United Kingdom
Duration: 10 Jun 201714 Jun 2017
http://dis2017.org/

Conference

ConferenceDesigning Interactive Systems 2017
Country/TerritoryUnited Kingdom
CityEdinburgh
Period10/06/201714/06/2017
Internet address

Keywords

  • Creativity
  • analytical framework
  • creativity methods
  • design methods
  • ideation

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