Abstract

Over the last decade, a number of craft-based approaches to research have emerged within the field of HumanComputer Interaction (HCI). In this paper, we examine the roots of crafting as they apply to these approaches, which blend analog crafts with digital technology, and we outline three defining characteristics: the integration of analog and digital crafting processes, the creation of highly refined products, and the creation of a deep and embodied knowledge. Moreover, we demonstrate how Richard Sennett's tripartite deconstruction of the crafting process can be applied to support analysis of the types and processes of knowledge generated in craft-based approaches to HCI.

Original languageEnglish
Title of host publicationDIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference
Number of pages12
PublisherAssociation for Computing Machinery
Publication date8 Jun 2018
Pages473-484
ISBN (Print)9781450351980
DOIs
Publication statusPublished - 8 Jun 2018
Event2018 Designing Interactive Systems Conference, DIS 2018 - Hong Kong, Hong Kong
Duration: 9 Jun 201813 Jun 2018

Conference

Conference2018 Designing Interactive Systems Conference, DIS 2018
Country/TerritoryHong Kong
CityHong Kong
Period09/06/201813/06/2018

Keywords

  • Craft
  • Craft-based research
  • Digital craft
  • Human-computer-interaction
  • Hybrid craft
  • Knowledge creation
  • Research methodology
  • Tangible computing
  • Technocraft
  • Wearable computing

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