Projects per year
Abstract
Over the last decade, a number of craft-based approaches to research have emerged within the field of HumanComputer Interaction (HCI). In this paper, we examine the roots of crafting as they apply to these approaches, which blend analog crafts with digital technology, and we outline three defining characteristics: the integration of analog and digital crafting processes, the creation of highly refined products, and the creation of a deep and embodied knowledge. Moreover, we demonstrate how Richard Sennett's tripartite deconstruction of the crafting process can be applied to support analysis of the types and processes of knowledge generated in craft-based approaches to HCI.
Original language | English |
---|---|
Title of host publication | DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference |
Number of pages | 12 |
Publisher | Association for Computing Machinery |
Publication date | 8 Jun 2018 |
Pages | 473-484 |
ISBN (Print) | 9781450351980 |
DOIs | |
Publication status | Published - 8 Jun 2018 |
Event | 2018 Designing Interactive Systems Conference, DIS 2018 - Hong Kong, Hong Kong Duration: 9 Jun 2018 → 13 Jun 2018 |
Conference
Conference | 2018 Designing Interactive Systems Conference, DIS 2018 |
---|---|
Country/Territory | Hong Kong |
City | Hong Kong |
Period | 09/06/2018 → 13/06/2018 |
Keywords
- Craft
- Craft-based research
- Digital craft
- Human-computer-interaction
- Hybrid craft
- Knowledge creation
- Research methodology
- Tangible computing
- Technocraft
- Wearable computing
Fingerprint
Dive into the research topics of 'Understanding craft-based inquiry in HCI'. Together they form a unique fingerprint.Projects
- 2 Finished
-
CoCreate: Digital Tools in Collaborative Creativity
Dalsgaard, P. (Participant) & Frich, J. (Participant)
01/02/2017 → 31/12/2021
Project: Research
-