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Uncovering the influence of game components on creativity

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Standard

Uncovering the influence of game components on creativity. / Thiel, Sarah Kristin.

CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. Association for Computing Machinery, 2018. p. 637-645.

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Harvard

Thiel, SK 2018, Uncovering the influence of game components on creativity. in CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. Association for Computing Machinery, pp. 637-645, 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, Australia, 28/10/2018. https://doi.org/10.1145/3270316.3271515

APA

Thiel, S. K. (2018). Uncovering the influence of game components on creativity. In CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 637-645). Association for Computing Machinery. https://doi.org/10.1145/3270316.3271515

CBE

Thiel SK. 2018. Uncovering the influence of game components on creativity. In CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. Association for Computing Machinery. pp. 637-645. https://doi.org/10.1145/3270316.3271515

MLA

Thiel, Sarah Kristin "Uncovering the influence of game components on creativity". CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. Association for Computing Machinery. 2018, 637-645. https://doi.org/10.1145/3270316.3271515

Vancouver

Thiel SK. Uncovering the influence of game components on creativity. In CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. Association for Computing Machinery. 2018. p. 637-645 https://doi.org/10.1145/3270316.3271515

Author

Thiel, Sarah Kristin. / Uncovering the influence of game components on creativity. CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. Association for Computing Machinery, 2018. pp. 637-645

Bibtex

@inproceedings{33a7de32a8ee4051ab2e718badd99bbd,
title = "Uncovering the influence of game components on creativity",
abstract = "Especially in knowledge societies, creativity is becoming an ever more important trait. In order to uphold progress and innovation, it is essential to nurture this trait. Playing (video) games has been found to promote creative thinking. However, there is yet a lack of understanding regarding which processes within games cause this effect. In order to effectively use games to train or use as a catalyst for creative potential, it is of relevance to uncover the influence of individual game components. This research takes an approach in investigating the influence of game components on creativity tests. We conducted an online user study with four conditions (control, levels, scarcity and theme), where creativity was assessed as a construct of cognitive abilities. Our results show that the inclusion of individual game components impacted the creative performance of participants regarding fluency, originality and elaboration.",
keywords = "Creativity, Creativity test, Gamefulness, Gamification",
author = "Thiel, {Sarah Kristin}",
year = "2018",
month = oct,
day = "23",
doi = "10.1145/3270316.3271515",
language = "English",
pages = "637--645",
booktitle = "CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts",
publisher = "Association for Computing Machinery",
address = "United States",
note = "5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 ; Conference date: 28-10-2018 Through 31-10-2018",

}

RIS

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T1 - Uncovering the influence of game components on creativity

AU - Thiel, Sarah Kristin

PY - 2018/10/23

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N2 - Especially in knowledge societies, creativity is becoming an ever more important trait. In order to uphold progress and innovation, it is essential to nurture this trait. Playing (video) games has been found to promote creative thinking. However, there is yet a lack of understanding regarding which processes within games cause this effect. In order to effectively use games to train or use as a catalyst for creative potential, it is of relevance to uncover the influence of individual game components. This research takes an approach in investigating the influence of game components on creativity tests. We conducted an online user study with four conditions (control, levels, scarcity and theme), where creativity was assessed as a construct of cognitive abilities. Our results show that the inclusion of individual game components impacted the creative performance of participants regarding fluency, originality and elaboration.

AB - Especially in knowledge societies, creativity is becoming an ever more important trait. In order to uphold progress and innovation, it is essential to nurture this trait. Playing (video) games has been found to promote creative thinking. However, there is yet a lack of understanding regarding which processes within games cause this effect. In order to effectively use games to train or use as a catalyst for creative potential, it is of relevance to uncover the influence of individual game components. This research takes an approach in investigating the influence of game components on creativity tests. We conducted an online user study with four conditions (control, levels, scarcity and theme), where creativity was assessed as a construct of cognitive abilities. Our results show that the inclusion of individual game components impacted the creative performance of participants regarding fluency, originality and elaboration.

KW - Creativity

KW - Creativity test

KW - Gamefulness

KW - Gamification

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DO - 10.1145/3270316.3271515

M3 - Article in proceedings

AN - SCOPUS:85058482568

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EP - 645

BT - CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

PB - Association for Computing Machinery

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Y2 - 28 October 2018 through 31 October 2018

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