Uncovering the influence of game components on creativity

Sarah Kristin Thiel*

*Corresponding author for this work

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Abstract

Especially in knowledge societies, creativity is becoming an ever more important trait. In order to uphold progress and innovation, it is essential to nurture this trait. Playing (video) games has been found to promote creative thinking. However, there is yet a lack of understanding regarding which processes within games cause this effect. In order to effectively use games to train or use as a catalyst for creative potential, it is of relevance to uncover the influence of individual game components. This research takes an approach in investigating the influence of game components on creativity tests. We conducted an online user study with four conditions (control, levels, scarcity and theme), where creativity was assessed as a construct of cognitive abilities. Our results show that the inclusion of individual game components impacted the creative performance of participants regarding fluency, originality and elaboration.

Original languageEnglish
Title of host publicationCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
Number of pages9
PublisherAssociation for Computing Machinery
Publication date23 Oct 2018
Pages637-645
ISBN (Electronic)9781450359689
DOIs
Publication statusPublished - 23 Oct 2018
Event5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 - Melbourne, Australia
Duration: 28 Oct 201831 Oct 2018

Conference

Conference5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018
Country/TerritoryAustralia
CityMelbourne
Period28/10/201831/10/2018

Keywords

  • Creativity
  • Creativity test
  • Gamefulness
  • Gamification

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