Standard
Towards Retargetable Animations for Industrial Augmented Reality. / Mirzaiee, Reza
; Vernica, Teodor; Scheuringer, Kurt et al.
Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc., 2022. p. 872-873 (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022).
Research output: Contribution to book/anthology/report/proceeding › Article in proceedings › Research › peer-review
Harvard
Mirzaiee, R
, Vernica, T, Scheuringer, K & Bernstein, WZ 2022,
Towards Retargetable Animations for Industrial Augmented Reality. in
Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc., Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022, pp. 872-873, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022, Virtual, Online, New Zealand,
12/03/2022.
https://doi.org/10.1109/VRW55335.2022.00287
APA
CBE
MLA
Vancouver
Mirzaiee R
, Vernica T, Scheuringer K, Bernstein WZ.
Towards Retargetable Animations for Industrial Augmented Reality. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc. 2022. p. 872-873. (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022). doi: 10.1109/VRW55335.2022.00287
Author
Mirzaiee, Reza
; Vernica, Teodor ; Scheuringer, Kurt et al. /
Towards Retargetable Animations for Industrial Augmented Reality. Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc., 2022. pp. 872-873 (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022).
Bibtex
@inproceedings{0d3cd36683d34297bb4fad60f96c4a5f,
title = "Towards Retargetable Animations for Industrial Augmented Reality",
abstract = "The adoption of Augmented Reality (AR) within manufacturing has surged. However, updating animations due to upstream changes or design variations is expensive. Currently, platform-agnostic stan-dards for computer-aided design files do not adequately specify kine-matic animations. Consequently, animations require manual, indi-vidual updates. We showcase a method for implementing geometry-independent AR assembly animations using skeletal armatures, a technique widely used in the entertainment industry. This technique allows upstream engineering changes to propagate through to the AR assembly visualization, leading to a more automated pipeline for handling animations in Industrial AR systems.",
keywords = "Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed/augmented reality, Industrial animations, Industry 4.0, Manufacturing",
author = "Reza Mirzaiee and Teodor Vernica and Kurt Scheuringer and Bernstein, {William Z.}",
note = "Publisher Copyright: {\textcopyright} 2022 IEEE.; 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 ; Conference date: 12-03-2022 Through 16-03-2022",
year = "2022",
month = apr,
doi = "10.1109/VRW55335.2022.00287",
language = "English",
series = "Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022",
pages = "872--873",
booktitle = "Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
}
RIS
TY - GEN
T1 - Towards Retargetable Animations for Industrial Augmented Reality
AU - Mirzaiee, Reza
AU - Vernica, Teodor
AU - Scheuringer, Kurt
AU - Bernstein, William Z.
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022/4
Y1 - 2022/4
N2 - The adoption of Augmented Reality (AR) within manufacturing has surged. However, updating animations due to upstream changes or design variations is expensive. Currently, platform-agnostic stan-dards for computer-aided design files do not adequately specify kine-matic animations. Consequently, animations require manual, indi-vidual updates. We showcase a method for implementing geometry-independent AR assembly animations using skeletal armatures, a technique widely used in the entertainment industry. This technique allows upstream engineering changes to propagate through to the AR assembly visualization, leading to a more automated pipeline for handling animations in Industrial AR systems.
AB - The adoption of Augmented Reality (AR) within manufacturing has surged. However, updating animations due to upstream changes or design variations is expensive. Currently, platform-agnostic stan-dards for computer-aided design files do not adequately specify kine-matic animations. Consequently, animations require manual, indi-vidual updates. We showcase a method for implementing geometry-independent AR assembly animations using skeletal armatures, a technique widely used in the entertainment industry. This technique allows upstream engineering changes to propagate through to the AR assembly visualization, leading to a more automated pipeline for handling animations in Industrial AR systems.
KW - Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed/augmented reality
KW - Industrial animations
KW - Industry 4.0
KW - Manufacturing
UR - http://www.scopus.com/inward/record.url?scp=85129661989&partnerID=8YFLogxK
U2 - 10.1109/VRW55335.2022.00287
DO - 10.1109/VRW55335.2022.00287
M3 - Article in proceedings
AN - SCOPUS:85129661989
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
SP - 872
EP - 873
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Y2 - 12 March 2022 through 16 March 2022
ER -