Aarhus University Seal

Towards Retargetable Animations for Industrial Augmented Reality

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Standard

Towards Retargetable Animations for Industrial Augmented Reality. / Mirzaiee, Reza; Vernica, Teodor; Scheuringer, Kurt et al.
Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc., 2022. p. 872-873 (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022).

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Harvard

Mirzaiee, R, Vernica, T, Scheuringer, K & Bernstein, WZ 2022, Towards Retargetable Animations for Industrial Augmented Reality. in Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc., Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022, pp. 872-873, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022, Virtual, Online, New Zealand, 12/03/2022. https://doi.org/10.1109/VRW55335.2022.00287

APA

Mirzaiee, R., Vernica, T., Scheuringer, K., & Bernstein, W. Z. (2022). Towards Retargetable Animations for Industrial Augmented Reality. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 (pp. 872-873). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VRW55335.2022.00287

CBE

Mirzaiee R, Vernica T, Scheuringer K, Bernstein WZ. 2022. Towards Retargetable Animations for Industrial Augmented Reality. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc. pp. 872-873. (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022). https://doi.org/10.1109/VRW55335.2022.00287

MLA

Mirzaiee, Reza et al. "Towards Retargetable Animations for Industrial Augmented Reality". Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc. (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022). 2022, 872-873. https://doi.org/10.1109/VRW55335.2022.00287

Vancouver

Mirzaiee R, Vernica T, Scheuringer K, Bernstein WZ. Towards Retargetable Animations for Industrial Augmented Reality. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc. 2022. p. 872-873. (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022). doi: 10.1109/VRW55335.2022.00287

Author

Mirzaiee, Reza ; Vernica, Teodor ; Scheuringer, Kurt et al. / Towards Retargetable Animations for Industrial Augmented Reality. Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc., 2022. pp. 872-873 (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022).

Bibtex

@inproceedings{0d3cd36683d34297bb4fad60f96c4a5f,
title = "Towards Retargetable Animations for Industrial Augmented Reality",
abstract = "The adoption of Augmented Reality (AR) within manufacturing has surged. However, updating animations due to upstream changes or design variations is expensive. Currently, platform-agnostic stan-dards for computer-aided design files do not adequately specify kine-matic animations. Consequently, animations require manual, indi-vidual updates. We showcase a method for implementing geometry-independent AR assembly animations using skeletal armatures, a technique widely used in the entertainment industry. This technique allows upstream engineering changes to propagate through to the AR assembly visualization, leading to a more automated pipeline for handling animations in Industrial AR systems.",
keywords = "Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed/augmented reality, Industrial animations, Industry 4.0, Manufacturing",
author = "Reza Mirzaiee and Teodor Vernica and Kurt Scheuringer and Bernstein, {William Z.}",
note = "Publisher Copyright: {\textcopyright} 2022 IEEE.; 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 ; Conference date: 12-03-2022 Through 16-03-2022",
year = "2022",
month = apr,
doi = "10.1109/VRW55335.2022.00287",
language = "English",
series = "Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022",
pages = "872--873",
booktitle = "Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022",
publisher = "Institute of Electrical and Electronics Engineers Inc.",

}

RIS

TY - GEN

T1 - Towards Retargetable Animations for Industrial Augmented Reality

AU - Mirzaiee, Reza

AU - Vernica, Teodor

AU - Scheuringer, Kurt

AU - Bernstein, William Z.

N1 - Publisher Copyright: © 2022 IEEE.

PY - 2022/4

Y1 - 2022/4

N2 - The adoption of Augmented Reality (AR) within manufacturing has surged. However, updating animations due to upstream changes or design variations is expensive. Currently, platform-agnostic stan-dards for computer-aided design files do not adequately specify kine-matic animations. Consequently, animations require manual, indi-vidual updates. We showcase a method for implementing geometry-independent AR assembly animations using skeletal armatures, a technique widely used in the entertainment industry. This technique allows upstream engineering changes to propagate through to the AR assembly visualization, leading to a more automated pipeline for handling animations in Industrial AR systems.

AB - The adoption of Augmented Reality (AR) within manufacturing has surged. However, updating animations due to upstream changes or design variations is expensive. Currently, platform-agnostic stan-dards for computer-aided design files do not adequately specify kine-matic animations. Consequently, animations require manual, indi-vidual updates. We showcase a method for implementing geometry-independent AR assembly animations using skeletal armatures, a technique widely used in the entertainment industry. This technique allows upstream engineering changes to propagate through to the AR assembly visualization, leading to a more automated pipeline for handling animations in Industrial AR systems.

KW - Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed/augmented reality

KW - Industrial animations

KW - Industry 4.0

KW - Manufacturing

UR - http://www.scopus.com/inward/record.url?scp=85129661989&partnerID=8YFLogxK

U2 - 10.1109/VRW55335.2022.00287

DO - 10.1109/VRW55335.2022.00287

M3 - Article in proceedings

AN - SCOPUS:85129661989

T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

SP - 872

EP - 873

BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

PB - Institute of Electrical and Electronics Engineers Inc.

T2 - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Y2 - 12 March 2022 through 16 March 2022

ER -