The adoption of Augmented Reality (AR) within manufacturing has surged. However, updating animations due to upstream changes or design variations is expensive. Currently, platform-agnostic stan-dards for computer-aided design files do not adequately specify kine-matic animations. Consequently, animations require manual, indi-vidual updates. We showcase a method for implementing geometry-independent AR assembly animations using skeletal armatures, a technique widely used in the entertainment industry. This technique allows upstream engineering changes to propagate through to the AR assembly visualization, leading to a more automated pipeline for handling animations in Industrial AR systems.