Towards Retargetable Animations for Industrial Augmented Reality

Reza Mirzaiee, Teodor Vernica, Kurt Scheuringer, William Z. Bernstein*

*Corresponding author for this work

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

1 Citation (Scopus)

Abstract

The adoption of Augmented Reality (AR) within manufacturing has surged. However, updating animations due to upstream changes or design variations is expensive. Currently, platform-agnostic stan-dards for computer-aided design files do not adequately specify kine-matic animations. Consequently, animations require manual, indi-vidual updates. We showcase a method for implementing geometry-independent AR assembly animations using skeletal armatures, a technique widely used in the entertainment industry. This technique allows upstream engineering changes to propagate through to the AR assembly visualization, leading to a more automated pipeline for handling animations in Industrial AR systems.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Number of pages2
PublisherInstitute of Electrical and Electronics Engineers Inc.
Publication dateApr 2022
Pages872-873
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - Apr 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/202216/03/2022
SeriesProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Keywords

  • Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed/augmented reality
  • Industrial animations
  • Industry 4.0
  • Manufacturing

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