Abstract
We propose a one-day workshop that focuses on the intersection of gamefulness and creativity. The objective of this workshop is to bring together both researchers and practitioners interested in this field to discuss a research agenda that will explore the relationship between game-related aspects (e.g. game play, game genres) and creative thinking. Embracing the interdisciplinarity of creativity, we invite researchers from a variety of fields including but not limited to games, gamification, playfulness and creativity research. In a highly interactive format, we aim to consolidate previous work, identify relevant areas for future research, and discuss methods to assess the effectiveness of gamefulness on individuals’ creative potential. As outcomes of the workshop we hope to set a research agenda and establish a vibrant community around the domain of gamefulness and creativity.
Original language | English |
---|---|
Title of host publication | DIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference |
Number of pages | 4 |
Place of publication | New York |
Publisher | Association for Computing Machinery |
Publication date | 2019 |
Pages | 393-396 |
ISBN (Print) | 978-1-4503-6270-2/19/06 |
ISBN (Electronic) | 9781450362702 |
DOIs | |
Publication status | Published - 2019 |
Event | Designing Interactive Systems: ACM International Conference Series - San Diego, United States Duration: 23 May 2019 → 28 May 2019 https://dis2019.com/ |
Conference
Conference | Designing Interactive Systems |
---|---|
Country/Territory | United States |
City | San Diego |
Period | 23/05/2019 → 28/05/2019 |
Internet address |
Keywords
- Creative processes
- Creative tools
- Creativity
- Divergent thinking
- Gamefulness
- Games
- Gamification