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Towards a Framework for Projection Installations

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Projection installations are part of Spatially Augmented Reality, where the projection medium is used to enrich a fixed, bounded physical space with digital content. Projection technology enables us to turn many kinds of physical objects into displays. In this paper we develop and present a conceptual framework that addresses three aspects of a projection installation: the contentassociated with the object, the digital content, and the relation between the two. We conclude the paper with a set of strategies commonly used in projection installations: Enhancing or emphasizing physical aspects; Transforming materiality; Adding virtual objects; 3D effects; Complex content on simple objects or simple content on complex; Strong versus loose connections between the physical object and the digital content. This paper is based on four cases, two of which concern cultural heritage installations, the others concerning urban computing, including media architecture.
Original languageEnglish
Title of host publicationPerDis '13 : Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Number of pages6
PublisherAssociation for Computing Machinery
Publication year2013
Pages67-72
ISBN (print) 978-1-4503-2096-2
DOIs
Publication statusPublished - 2013
EventInternational Symposium on Pervasive Displays - Google, Mountain View, United States
Duration: 4 Jun 20135 Jun 2013
Conference number: 2

Conference

ConferenceInternational Symposium on Pervasive Displays
Nummer2
LocationGoogle
LandUnited States
ByMountain View
Periode04/06/201305/06/2013

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