The ReflecTable: Bridging the Gap between Theory and Practice in Design Education

Jonathan Hook, Thomas Hjermitslev, Ole Sejer Iversen, Patrick Olivier

Research output: Contribution to conferencePaperResearchpeer-review

Abstract

The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.
Original languageEnglish
Publication date4 Sept 2013
DOIs
Publication statusPublished - 4 Sept 2013
Event IFIP TC13 Conference on Human-Computer Interaction - Cape Town International Conference Centre, Cape Town, South Africa
Duration: 2 Sept 20136 Sept 2013
Conference number: 14

Conference

Conference IFIP TC13 Conference on Human-Computer Interaction
Number14
LocationCape Town International Conference Centre
Country/TerritorySouth Africa
CityCape Town
Period02/09/201306/09/2013

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