The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot!

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  • Alf Inge Wang, Norwegian University of Science and Technology (NTNU), Norway
  • Andreas Lieberoth
There are many examples on the use of game-based learning in and outside the classroom, along with evaluation of their effect in terms of engagement, learning, classroom dynamics, concentration, motivation and enjoyment. Most of the research in this area focuses on evaluations of the use of game-based learning applications and the effect they have on the students. The majority of these papers show that game-based learning has a positive effect compared to more traditional learning methods. However, there are very few papers that investigate what specific elements in game-based learning applications that produce a positive effect on engagement, motivation, enjoyment, concentration, classroom dynamics and learning. In this paper, we present an experiment where we investigated how the use of points and audio affect the learning environment. Specifically, the paper presents results from an experiment where the same lecture was taught for different group of students using the game-based learning platform Kahoot!. One group used Kahoot! as it supposed to be used with audio and points, one group use Kahoot! without points, and one group used Kahoot! without audio with points, and one group used Kahoot! without points and audio. The results from the experiment reveal that there are some significant differences whether audio and points are used in game-based learning in the areas of concentration, engagement, enjoyment, and motivation. The most surprising finding was how the classroom dynamics was positively affected by use of audio. A total of 593 students participated in this experiment with a gender distribution of 44% female and 56 male students.

Contribution: Factorial design method, lit review
Original languageEnglish
Title of host publicationProceedings from the 10th European Conference of Game Based Learning
EditorsThomas Connolly, Liz Boyle
Number of pages9
Place of publicationReading, UK
PublisherAcademic Conferences and Publishing International Limited
Publication year7 Oct 2016
Pages737-748
ISBN (print)978-1-911218-09-8
ISBN (Electronic)978-1-911218-10-04
Publication statusPublished - 7 Oct 2016
EventEuropean Conference of Game Based Learning 2016 - University of Western Scotland, Paisley, Scotland, United Kingdom
Duration: 5 Oct 201614 Oct 2016
Conference number: 10

Conference

ConferenceEuropean Conference of Game Based Learning 2016
Nummer10
LocationUniversity of Western Scotland
LandUnited Kingdom
ByPaisley, Scotland
Periode05/10/201614/10/2016

    Research areas

  • Student response systems, Game based learning, Kahoot!, Gamification, Sound, Points, Competetion, Social interaction

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