Aarhus University Seal / Aarhus Universitets segl

The Dynamic Design Space During a Game Jam

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Standard

The Dynamic Design Space During a Game Jam. / Falk Olesen, Jeanette; Halskov, Kim.

Mindtrek '18 : Proceedings of the 22nd International Academic Mindtrek Conference. Association for Computing Machinery, 2018. p. 30-38.

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Harvard

Falk Olesen, J & Halskov, K 2018, The Dynamic Design Space During a Game Jam. in Mindtrek '18 : Proceedings of the 22nd International Academic Mindtrek Conference. Association for Computing Machinery, pp. 30-38, International Academic Mindtrek Conference, Tampere, Finland, 10/10/2018. https://doi.org/10.1145/3275116.3275132

APA

Falk Olesen, J., & Halskov, K. (2018). The Dynamic Design Space During a Game Jam. In Mindtrek '18 : Proceedings of the 22nd International Academic Mindtrek Conference (pp. 30-38). Association for Computing Machinery. https://doi.org/10.1145/3275116.3275132

CBE

Falk Olesen J, Halskov K. 2018. The Dynamic Design Space During a Game Jam. In Mindtrek '18 : Proceedings of the 22nd International Academic Mindtrek Conference. Association for Computing Machinery. pp. 30-38. https://doi.org/10.1145/3275116.3275132

MLA

Falk Olesen, Jeanette and Kim Halskov "The Dynamic Design Space During a Game Jam". Mindtrek '18 : Proceedings of the 22nd International Academic Mindtrek Conference. Association for Computing Machinery. 2018, 30-38. https://doi.org/10.1145/3275116.3275132

Vancouver

Falk Olesen J, Halskov K. The Dynamic Design Space During a Game Jam. In Mindtrek '18 : Proceedings of the 22nd International Academic Mindtrek Conference. Association for Computing Machinery. 2018. p. 30-38 https://doi.org/10.1145/3275116.3275132

Author

Falk Olesen, Jeanette ; Halskov, Kim. / The Dynamic Design Space During a Game Jam. Mindtrek '18 : Proceedings of the 22nd International Academic Mindtrek Conference. Association for Computing Machinery, 2018. pp. 30-38

Bibtex

@inproceedings{aee0b703f8cd4baeabc89cd3e9698355,
title = "The Dynamic Design Space During a Game Jam",
abstract = "Game jams have gained an increasingly important role in gamedevelopment communities, and have attracted attention inacademia as well. However, research on how game jam formatsshapes and drives creativity and design processes is scarce, andneeds further development in order to advance our understandingof unique types of design processes. To provide insight on thecomplex inner workings of game jams, this paper presents anautobiographical design case study demonstrating how designspace theory may be used as a theoretical framework that supportsthe documentation and analysis of a game jam. The maincontribution is detailed exemplars of events that, for this particulargame jam, had significant influence on how the design space wastransformed. Furthermore, we discuss several points of interest forfuture studies of the transformation of the designspace during game jams.",
author = "{Falk Olesen}, Jeanette and Kim Halskov",
year = "2018",
month = "10",
doi = "10.1145/3275116.3275132",
language = "English",
pages = "30--38",
booktitle = "Mindtrek '18",
publisher = "Association for Computing Machinery",

}

RIS

TY - GEN

T1 - The Dynamic Design Space During a Game Jam

AU - Falk Olesen, Jeanette

AU - Halskov, Kim

PY - 2018/10

Y1 - 2018/10

N2 - Game jams have gained an increasingly important role in gamedevelopment communities, and have attracted attention inacademia as well. However, research on how game jam formatsshapes and drives creativity and design processes is scarce, andneeds further development in order to advance our understandingof unique types of design processes. To provide insight on thecomplex inner workings of game jams, this paper presents anautobiographical design case study demonstrating how designspace theory may be used as a theoretical framework that supportsthe documentation and analysis of a game jam. The maincontribution is detailed exemplars of events that, for this particulargame jam, had significant influence on how the design space wastransformed. Furthermore, we discuss several points of interest forfuture studies of the transformation of the designspace during game jams.

AB - Game jams have gained an increasingly important role in gamedevelopment communities, and have attracted attention inacademia as well. However, research on how game jam formatsshapes and drives creativity and design processes is scarce, andneeds further development in order to advance our understandingof unique types of design processes. To provide insight on thecomplex inner workings of game jams, this paper presents anautobiographical design case study demonstrating how designspace theory may be used as a theoretical framework that supportsthe documentation and analysis of a game jam. The maincontribution is detailed exemplars of events that, for this particulargame jam, had significant influence on how the design space wastransformed. Furthermore, we discuss several points of interest forfuture studies of the transformation of the designspace during game jams.

U2 - 10.1145/3275116.3275132

DO - 10.1145/3275116.3275132

M3 - Article in proceedings

SP - 30

EP - 38

BT - Mindtrek '18

PB - Association for Computing Machinery

ER -