The Dynamic Design Space During a Game Jam

Jeanette Falk Olesen, Kim Halskov

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

9 Citations (Scopus)

Abstract

Game jams have gained an increasingly important role in game
development communities, and have attracted attention in
academia as well. However, research on how game jam formats
shapes and drives creativity and design processes is scarce, and
needs further development in order to advance our understanding
of unique types of design processes. To provide insight on the
complex inner workings of game jams, this paper presents an
autobiographical design case study demonstrating how design
space theory may be used as a theoretical framework that supports
the documentation and analysis of a game jam. The main
contribution is detailed exemplars of events that, for this particular
game jam, had significant influence on how the design space was
transformed. Furthermore, we discuss several points of interest for
future studies of the transformation of the design
space during game jams.
Original languageEnglish
Title of host publicationMindtrek '18 : Proceedings of the 22nd International Academic Mindtrek Conference
Number of pages9
PublisherAssociation for Computing Machinery
Publication dateOct 2018
Pages30-38
ISBN (Electronic)978-1-4503-6589-5
DOIs
Publication statusPublished - Oct 2018
EventInternational Academic Mindtrek Conference - Tampere, Finland
Duration: 10 Oct 201811 Oct 2018
Conference number: 18

Conference

ConferenceInternational Academic Mindtrek Conference
Number18
Country/TerritoryFinland
CityTampere
Period10/10/201811/10/2018

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