The computational complexity of trembling hand perfection and other equilibrium refinements

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperConference articleResearchpeer-review

    19 Citations (Scopus)

    Abstract

    The king of refinements of Nash equilibrium is trembling hand perfection. We show that it is NP-hard and Sqrt-Sum-hard to decide if a given pure strategy Nash equilibrium of a given three-player game in strategic form with integer payoffs is trembling hand perfect. Analogous results are shown for a number of other solution concepts, including proper equilibrium, (the strategy part of) sequential equilibrium, quasi-perfect equilibrium and CURB.
    The proofs all use a reduction from the problem of comparing the minmax value of a three-player game in strategic form to a given rational number. This problem was previously shown to be NP-hard by Borgs et al., while a Sqrt-Sum hardness result is given in this paper. The latter proof yields bounds on the algebraic degree of the minmax value of a three-player game that may be of independent interest.
    Original languageEnglish
    Book seriesLecture Notes in Computer Science
    Volume6386
    Pages (from-to)198-209
    Number of pages12
    ISSN0302-9743
    DOIs
    Publication statusPublished - 2010
    EventAlgorithmic Game Theory, Third International Symposium - Athen, Greece
    Duration: 18 Oct 201020 Oct 2010
    Conference number: 3

    Conference

    ConferenceAlgorithmic Game Theory, Third International Symposium
    Number3
    Country/TerritoryGreece
    CityAthen
    Period18/10/201020/10/2010

    Fingerprint

    Dive into the research topics of 'The computational complexity of trembling hand perfection and other equilibrium refinements'. Together they form a unique fingerprint.

    Cite this