Abstract
Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2m Θ(N) on the worst case number of iterations needed by both of these algorithms for providing non-trivial approximations to the value of a game with N non-terminal positions and m actions for each player in each position. In particular, both algorithms have doubly-exponential complexity. Even when the game given as input has only one non-terminal position, we prove an exponential lower bound on the worst case number of iterations needed to provide non-trivial approximations.
Original language | English |
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Journal | Theory of Computing Systems |
Volume | 55 |
Issue | 2 |
Pages (from-to) | 380-403 |
Number of pages | 24 |
ISSN | 1432-4350 |
DOIs | |
Publication status | Published - 1 Jan 2014 |
Keywords
- Analysis of algorithms
- Concurrent reachability games
- Strategy iteration
- Value iteration