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The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  • Eva Eriksson
  • Gokce Elif Baykal, Ozyegin University
  • ,
  • Olof Torgersson, University of Gothenburg, Sweden
  • Staffan Bjork, University of Gothenburg, Sweden

In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. First, we did a horizontal analysis of 16 game instances with 31 corresponding gameplay design patterns (GDP), followed by a vertical analysis of 89 GDPs occurring in the description of the GDP Cooperation. Through inductive analysis, we have identified four perspectives with corresponding dimensions that span the CoCe design space. By applying the CoCe design space with game instances, we illustrate how it can be used both as an analytic tool for analysis of games and also as a generative tool in the design or re-design of cooperative games that use multi-display composition.

Original languageEnglish
Title of host publicationDIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference : Nowhere and Everywhere
EditorsWendy Ju, Lora Oehlberg, Sean Follmer, Sarah Fox, Stacey Kuznetsov
Number of pages16
Place of publicationNew York
PublisherAssociation for Computing Machinery
Publication year2021
ISBN (Electronic)9781450384766
Publication statusPublished - 2021
EventDIS'21: Designing interactive systems - online
Duration: 28 Jun 20212 Jul 2021



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