Research output: Contribution to conference › Paper › Research › peer-review
Teaching for more-than-human perspectives in technology design – towards a pedagogical framework. / Hansen, Anne-Marie S.; Nilsson, Elisabet M.; Eriksson, Eva et al.
2022. Paper presented at Cumulus, Detroit, Michigan, United States.Research output: Contribution to conference › Paper › Research › peer-review
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TY - CONF
T1 - Teaching for more-than-human perspectives in technology design – towards a pedagogical framework
AU - Hansen, Anne-Marie S.
AU - Nilsson, Elisabet M.
AU - Eriksson, Eva
AU - Yoo, Daisy
AU - Nørgård, Rikke Toft
PY - 2022/11
Y1 - 2022/11
N2 - This position paper presents the initial steps towards the development of a pedagogical framework on teaching for more-than-human perspectives in design targeting teachers at technology design programmes and courses in higher education. We build on the methodology applied in the VASE project (VASE 2021) and the resulting VASE OER (Open Educational Resource) (VASE OER 2021). The continuation of the project focuses on developing teachingactivities that address more-than-human perspectives when teaching the next generation of responsible technology designers. In recent years there has been a growing awareness towards designing for more complex and holistic systems that include perspectives of nature and the more-than-human. As stated in the UN Sustainable Development Goals, to achieve sustainable development we need to address the three levels: people (society), profit (economy), and planet(biosphere) since they are all intertwined. Still, most of the design methods both professionally practiced and taught at technology design educations are geared towards humans with particular focus on users through, for example, human-centred design and user experience design. Thus, there is a gap between methods taught to designers and which methods are needed to solve problems related to environmental and social sustainability by also addressing planetaryperspectives. This paper puts forward the importance of challenging the dominating paradigm of technology design practices primarily focusing on people and profit, by also including planetary and more-than-human perspectives. Examples of existing practices and approaches for includingand listening to more-than-human perspectives are presented. By building on the experiences gained from the VASE project (VASE 2021), we present a path towards a pedagogical approach for how practices of designing for more-than-human perspectives can be turned into teaching activities in technology design educations. In doing so, teachers become agents of change by creating conditions for students to grow into responsible designers of future technologies and play a role in driving adaptation towards a more sustainable future.
AB - This position paper presents the initial steps towards the development of a pedagogical framework on teaching for more-than-human perspectives in design targeting teachers at technology design programmes and courses in higher education. We build on the methodology applied in the VASE project (VASE 2021) and the resulting VASE OER (Open Educational Resource) (VASE OER 2021). The continuation of the project focuses on developing teachingactivities that address more-than-human perspectives when teaching the next generation of responsible technology designers. In recent years there has been a growing awareness towards designing for more complex and holistic systems that include perspectives of nature and the more-than-human. As stated in the UN Sustainable Development Goals, to achieve sustainable development we need to address the three levels: people (society), profit (economy), and planet(biosphere) since they are all intertwined. Still, most of the design methods both professionally practiced and taught at technology design educations are geared towards humans with particular focus on users through, for example, human-centred design and user experience design. Thus, there is a gap between methods taught to designers and which methods are needed to solve problems related to environmental and social sustainability by also addressing planetaryperspectives. This paper puts forward the importance of challenging the dominating paradigm of technology design practices primarily focusing on people and profit, by also including planetary and more-than-human perspectives. Examples of existing practices and approaches for includingand listening to more-than-human perspectives are presented. By building on the experiences gained from the VASE project (VASE 2021), we present a path towards a pedagogical approach for how practices of designing for more-than-human perspectives can be turned into teaching activities in technology design educations. In doing so, teachers become agents of change by creating conditions for students to grow into responsible designers of future technologies and play a role in driving adaptation towards a more sustainable future.
KW - design for values
KW - Design ethics
KW - HCI
KW - CCTD
KW - CCTD
KW - More-than-human design
KW - HCI
M3 - Paper
Y2 - 2 November 2022 through 4 November 2022
ER -