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Teaching for more-than-human perspectives in technology design – towards a pedagogical framework

Research output: Contribution to conferencePaperResearchpeer-review

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Teaching for more-than-human perspectives in technology design – towards a pedagogical framework. / Hansen, Anne-Marie S.; Nilsson, Elisabet M.; Eriksson, Eva et al.

2022. Paper presented at Cumulus, Detroit, Michigan, United States.

Research output: Contribution to conferencePaperResearchpeer-review

Harvard

Hansen, A-MS, Nilsson, EM, Eriksson, E, Yoo, D & Nørgård, RT 2022, 'Teaching for more-than-human perspectives in technology design – towards a pedagogical framework', Paper presented at Cumulus, Detroit, United States, 02/11/2022 - 04/11/2022.

APA

Hansen, A-M. S., Nilsson, E. M., Eriksson, E., Yoo, D., & Nørgård, R. T. (2022). Teaching for more-than-human perspectives in technology design – towards a pedagogical framework. Paper presented at Cumulus, Detroit, Michigan, United States.

CBE

Hansen A-MS, Nilsson EM, Eriksson E, Yoo D, Nørgård RT. 2022. Teaching for more-than-human perspectives in technology design – towards a pedagogical framework. Paper presented at Cumulus, Detroit, Michigan, United States.

MLA

Hansen, Anne-Marie S. et al. Teaching for more-than-human perspectives in technology design – towards a pedagogical framework. Cumulus, 02 Nov 2022, Detroit, United States, Paper, 2022.

Vancouver

Hansen A-MS, Nilsson EM, Eriksson E, Yoo D, Nørgård RT. Teaching for more-than-human perspectives in technology design – towards a pedagogical framework. 2022. Paper presented at Cumulus, Detroit, Michigan, United States.

Author

Hansen, Anne-Marie S. ; Nilsson, Elisabet M. ; Eriksson, Eva et al. / Teaching for more-than-human perspectives in technology design – towards a pedagogical framework. Paper presented at Cumulus, Detroit, Michigan, United States.

Bibtex

@conference{cdd0473f2d9f4f2e9d0d2c9cbafea42c,
title = "Teaching for more-than-human perspectives in technology design – towards a pedagogical framework",
abstract = "This position paper presents the initial steps towards the development of a pedagogical framework on teaching for more-than-human perspectives in design targeting teachers at technology design programmes and courses in higher education. We build on the methodology applied in the VASE project (VASE 2021) and the resulting VASE OER (Open Educational Resource) (VASE OER 2021). The continuation of the project focuses on developing teachingactivities that address more-than-human perspectives when teaching the next generation of responsible technology designers. In recent years there has been a growing awareness towards designing for more complex and holistic systems that include perspectives of nature and the more-than-human. As stated in the UN Sustainable Development Goals, to achieve sustainable development we need to address the three levels: people (society), profit (economy), and planet(biosphere) since they are all intertwined. Still, most of the design methods both professionally practiced and taught at technology design educations are geared towards humans with particular focus on users through, for example, human-centred design and user experience design. Thus, there is a gap between methods taught to designers and which methods are needed to solve problems related to environmental and social sustainability by also addressing planetaryperspectives. This paper puts forward the importance of challenging the dominating paradigm of technology design practices primarily focusing on people and profit, by also including planetary and more-than-human perspectives. Examples of existing practices and approaches for includingand listening to more-than-human perspectives are presented. By building on the experiences gained from the VASE project (VASE 2021), we present a path towards a pedagogical approach for how practices of designing for more-than-human perspectives can be turned into teaching activities in technology design educations. In doing so, teachers become agents of change by creating conditions for students to grow into responsible designers of future technologies and play a role in driving adaptation towards a more sustainable future.",
keywords = "design for values, Design ethics, HCI, CCTD, CCTD, More-than-human design, HCI",
author = "Hansen, {Anne-Marie S.} and Nilsson, {Elisabet M.} and Eva Eriksson and Daisy Yoo and N{\o}rg{\aa}rd, {Rikke Toft}",
year = "2022",
month = nov,
language = "English",
note = "null ; Conference date: 02-11-2022 Through 04-11-2022",
url = "https://cumulusdetroit2022.org/",

}

RIS

TY - CONF

T1 - Teaching for more-than-human perspectives in technology design – towards a pedagogical framework

AU - Hansen, Anne-Marie S.

AU - Nilsson, Elisabet M.

AU - Eriksson, Eva

AU - Yoo, Daisy

AU - Nørgård, Rikke Toft

PY - 2022/11

Y1 - 2022/11

N2 - This position paper presents the initial steps towards the development of a pedagogical framework on teaching for more-than-human perspectives in design targeting teachers at technology design programmes and courses in higher education. We build on the methodology applied in the VASE project (VASE 2021) and the resulting VASE OER (Open Educational Resource) (VASE OER 2021). The continuation of the project focuses on developing teachingactivities that address more-than-human perspectives when teaching the next generation of responsible technology designers. In recent years there has been a growing awareness towards designing for more complex and holistic systems that include perspectives of nature and the more-than-human. As stated in the UN Sustainable Development Goals, to achieve sustainable development we need to address the three levels: people (society), profit (economy), and planet(biosphere) since they are all intertwined. Still, most of the design methods both professionally practiced and taught at technology design educations are geared towards humans with particular focus on users through, for example, human-centred design and user experience design. Thus, there is a gap between methods taught to designers and which methods are needed to solve problems related to environmental and social sustainability by also addressing planetaryperspectives. This paper puts forward the importance of challenging the dominating paradigm of technology design practices primarily focusing on people and profit, by also including planetary and more-than-human perspectives. Examples of existing practices and approaches for includingand listening to more-than-human perspectives are presented. By building on the experiences gained from the VASE project (VASE 2021), we present a path towards a pedagogical approach for how practices of designing for more-than-human perspectives can be turned into teaching activities in technology design educations. In doing so, teachers become agents of change by creating conditions for students to grow into responsible designers of future technologies and play a role in driving adaptation towards a more sustainable future.

AB - This position paper presents the initial steps towards the development of a pedagogical framework on teaching for more-than-human perspectives in design targeting teachers at technology design programmes and courses in higher education. We build on the methodology applied in the VASE project (VASE 2021) and the resulting VASE OER (Open Educational Resource) (VASE OER 2021). The continuation of the project focuses on developing teachingactivities that address more-than-human perspectives when teaching the next generation of responsible technology designers. In recent years there has been a growing awareness towards designing for more complex and holistic systems that include perspectives of nature and the more-than-human. As stated in the UN Sustainable Development Goals, to achieve sustainable development we need to address the three levels: people (society), profit (economy), and planet(biosphere) since they are all intertwined. Still, most of the design methods both professionally practiced and taught at technology design educations are geared towards humans with particular focus on users through, for example, human-centred design and user experience design. Thus, there is a gap between methods taught to designers and which methods are needed to solve problems related to environmental and social sustainability by also addressing planetaryperspectives. This paper puts forward the importance of challenging the dominating paradigm of technology design practices primarily focusing on people and profit, by also including planetary and more-than-human perspectives. Examples of existing practices and approaches for includingand listening to more-than-human perspectives are presented. By building on the experiences gained from the VASE project (VASE 2021), we present a path towards a pedagogical approach for how practices of designing for more-than-human perspectives can be turned into teaching activities in technology design educations. In doing so, teachers become agents of change by creating conditions for students to grow into responsible designers of future technologies and play a role in driving adaptation towards a more sustainable future.

KW - design for values

KW - Design ethics

KW - HCI

KW - CCTD

KW - CCTD

KW - More-than-human design

KW - HCI

M3 - Paper

Y2 - 2 November 2022 through 4 November 2022

ER -