Abstract
In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.
Original language | English |
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Title of host publication | IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children : Proceedings of the 2017 Conference on Interaction Design and Children |
Editors | Paolo Blikstein, Dor Abrahamson |
Number of pages | 4 |
Publisher | Association for Computing Machinery |
Publication date | 27 Jun 2017 |
Pages | 713-716 |
ISBN (Electronic) | 978-1-4503-4921-5 |
DOIs | |
Publication status | Published - 27 Jun 2017 |
Event | Proceedings of the 2017 Conference on Interaction Design and Children (IDC '17) - Stanford University, Palo Alto, United States Duration: 27 Jun 2017 → 30 Jun 2017 http://idc2017.stanford.edu/ |
Conference
Conference | Proceedings of the 2017 Conference on Interaction Design and Children (IDC '17) |
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Location | Stanford University |
Country/Territory | United States |
City | Palo Alto |
Period | 27/06/2017 → 30/06/2017 |
Internet address |
Keywords
- Children, child-computer interaction
- Collaboration
- Forced interaction
- Special education