StringForce: A Forced Collaborative Interaction Game for Special Education

Wolmet Barendregt, Peter Börjesson, Eva Eriksson, Olof Torgersson

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Abstract

In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.
Original languageEnglish
Title of host publicationIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children : Proceedings of the 2017 Conference on Interaction Design and Children
EditorsPaolo Blikstein, Dor Abrahamson
Number of pages4
PublisherAssociation for Computing Machinery
Publication date27 Jun 2017
Pages713-716
ISBN (Electronic)978-1-4503-4921-5
DOIs
Publication statusPublished - 27 Jun 2017
EventProceedings of the 2017 Conference on Interaction Design and Children (IDC '17) - Stanford University, Palo Alto, United States
Duration: 27 Jun 201730 Jun 2017
http://idc2017.stanford.edu/

Conference

ConferenceProceedings of the 2017 Conference on Interaction Design and Children (IDC '17)
LocationStanford University
Country/TerritoryUnited States
CityPalo Alto
Period27/06/201730/06/2017
Internet address

Keywords

  • Children, child-computer interaction
  • Collaboration
  • Forced interaction
  • Special education

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