Department of Psychology and Behavioural Sciences

Sex, violence and learning: Assessing game effects

Research output: Contribution to book/anthology/report/proceedingBook chapterResearch

Standard

Sex, violence and learning : Assessing game effects. / Lieberoth, Andreas; Wellnitz, Kaare Bro; Aagaard, Jesper.

Game Research Methods: An Overview. ed. / Petri Lankoski; Staffan Björk. Pittsburgh, PA : ETC Press, 2015. p. 175-192.

Research output: Contribution to book/anthology/report/proceedingBook chapterResearch

Harvard

Lieberoth, A, Wellnitz, KB & Aagaard, J 2015, Sex, violence and learning: Assessing game effects. in P Lankoski & S Björk (eds), Game Research Methods: An Overview. ETC Press, Pittsburgh, PA, pp. 175-192. <http://press.etc.cmu.edu/content/game-research-methods-overview>

APA

Lieberoth, A., Wellnitz, K. B., & Aagaard, J. (2015). Sex, violence and learning: Assessing game effects. In P. Lankoski, & S. Björk (Eds.), Game Research Methods: An Overview (pp. 175-192). ETC Press. http://press.etc.cmu.edu/content/game-research-methods-overview

CBE

Lieberoth A, Wellnitz KB, Aagaard J. 2015. Sex, violence and learning: Assessing game effects. Lankoski P, Björk S, editors. In Game Research Methods: An Overview. Pittsburgh, PA: ETC Press. pp. 175-192.

MLA

Lieberoth, Andreas, Kaare Bro Wellnitz, and Jesper Aagaard "Sex, violence and learning: Assessing game effects". and Lankoski, Petri Björk, Staffan (editors). Game Research Methods: An Overview. Chapter 11, Pittsburgh, PA: ETC Press. 2015, 175-192.

Vancouver

Lieberoth A, Wellnitz KB, Aagaard J. Sex, violence and learning: Assessing game effects. In Lankoski P, Björk S, editors, Game Research Methods: An Overview. Pittsburgh, PA: ETC Press. 2015. p. 175-192

Author

Lieberoth, Andreas ; Wellnitz, Kaare Bro ; Aagaard, Jesper. / Sex, violence and learning : Assessing game effects. Game Research Methods: An Overview. editor / Petri Lankoski ; Staffan Björk. Pittsburgh, PA : ETC Press, 2015. pp. 175-192

Bibtex

@inbook{1b992e508b20403397e867a1b1178392,
title = "Sex, violence and learning: Assessing game effects",
abstract = "Sometimes stories about games make their way into the media. Around the year 2000 they were usually about how games turns mild-mannered suburban kids into desensitized high school-shooters-in-training. But things have changed. Warnings about aggressive emotions, caricatured gender images, and detrimental effects of time spent in front of a screen now compete with claims about gamification as a magic key to business success and utopist visions of a better game-based tomorrow for education, citizenship, and science participation. The claims are many – but they all seem to agree on one thing: Games affect us. And we all want to prove our claims. But how do we test the impact of games?In this chapter, we discuss empirical logics and approaches known from large- to small-scale effect studies as traditionally found in educational, political, and biological sciences. There are two premises in this approach: We assume that causal effects of games can be specified and measured (often by proxy) in a statistically valid way, and that findings from studies allow us (at least with a few caveats) to generalize cause and effect to other players at other times. The balance between control and real-world relevance varies very much across methods, and is something we will return to repeatedly.This chapter provides an overview of methods, as well as a discussion of the dilemmas and limitations inherent to measuring anything in the lives of diverse groups like students or gamers. The chapter finishes by discussing the inherent problems in causal and probabilistic claims in media psychology, and argues that it is necessary to keep in mind that humans are interpretative beings. But first, a few words about evidence and (yes, unfortunately) math.",
keywords = "games, evidence based, quantitative methods, statistics, aggression, game based learning",
author = "Andreas Lieberoth and Wellnitz, {Kaare Bro} and Jesper Aagaard",
year = "2015",
language = "English",
isbn = "978-1-312-88473-1",
pages = "175--192",
editor = "Petri Lankoski and Staffan Bj{\"o}rk",
booktitle = "Game Research Methods",
publisher = "ETC Press",

}

RIS

TY - CHAP

T1 - Sex, violence and learning

T2 - Assessing game effects

AU - Lieberoth, Andreas

AU - Wellnitz, Kaare Bro

AU - Aagaard, Jesper

PY - 2015

Y1 - 2015

N2 - Sometimes stories about games make their way into the media. Around the year 2000 they were usually about how games turns mild-mannered suburban kids into desensitized high school-shooters-in-training. But things have changed. Warnings about aggressive emotions, caricatured gender images, and detrimental effects of time spent in front of a screen now compete with claims about gamification as a magic key to business success and utopist visions of a better game-based tomorrow for education, citizenship, and science participation. The claims are many – but they all seem to agree on one thing: Games affect us. And we all want to prove our claims. But how do we test the impact of games?In this chapter, we discuss empirical logics and approaches known from large- to small-scale effect studies as traditionally found in educational, political, and biological sciences. There are two premises in this approach: We assume that causal effects of games can be specified and measured (often by proxy) in a statistically valid way, and that findings from studies allow us (at least with a few caveats) to generalize cause and effect to other players at other times. The balance between control and real-world relevance varies very much across methods, and is something we will return to repeatedly.This chapter provides an overview of methods, as well as a discussion of the dilemmas and limitations inherent to measuring anything in the lives of diverse groups like students or gamers. The chapter finishes by discussing the inherent problems in causal and probabilistic claims in media psychology, and argues that it is necessary to keep in mind that humans are interpretative beings. But first, a few words about evidence and (yes, unfortunately) math.

AB - Sometimes stories about games make their way into the media. Around the year 2000 they were usually about how games turns mild-mannered suburban kids into desensitized high school-shooters-in-training. But things have changed. Warnings about aggressive emotions, caricatured gender images, and detrimental effects of time spent in front of a screen now compete with claims about gamification as a magic key to business success and utopist visions of a better game-based tomorrow for education, citizenship, and science participation. The claims are many – but they all seem to agree on one thing: Games affect us. And we all want to prove our claims. But how do we test the impact of games?In this chapter, we discuss empirical logics and approaches known from large- to small-scale effect studies as traditionally found in educational, political, and biological sciences. There are two premises in this approach: We assume that causal effects of games can be specified and measured (often by proxy) in a statistically valid way, and that findings from studies allow us (at least with a few caveats) to generalize cause and effect to other players at other times. The balance between control and real-world relevance varies very much across methods, and is something we will return to repeatedly.This chapter provides an overview of methods, as well as a discussion of the dilemmas and limitations inherent to measuring anything in the lives of diverse groups like students or gamers. The chapter finishes by discussing the inherent problems in causal and probabilistic claims in media psychology, and argues that it is necessary to keep in mind that humans are interpretative beings. But first, a few words about evidence and (yes, unfortunately) math.

KW - games

KW - evidence based

KW - quantitative methods

KW - statistics

KW - aggression

KW - game based learning

M3 - Book chapter

SN - 978-1-312-88473-1

SP - 175

EP - 192

BT - Game Research Methods

A2 - Lankoski, Petri

A2 - Björk, Staffan

PB - ETC Press

CY - Pittsburgh, PA

ER -