Rewilding wearables: Sympoeitic interfaces for empathic experience of other-than-human entities

Patricia Flanagan, Raune Frankjaer

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Abstract

This project involves a series of walks in rewilded environments mediated by a wearable interface that enables the interlocutor to perceive the environment from an alien perspective. The aim is to foster empathy for other-than-human entities and promulgate holistic and biodiverse ecologies. Technocrafting the prosthetic device from organic and electronic materials by blending traditional with digital techniques, create devices that the authors term 'cyborganic'. The focus of this paper is a device that sits as if grafted around the human head, and appears to come to life embodied with its own sense of 'agency'. This paper describes the 1st and 2nd generation prototype of this device and its current configuration as an aid for empathetic experience of insects in rewilded spaces. To conclude we describe a testing methodology developed in Aarhus based on a series of walks with users where they engage in semi-structured interviews post-walk to evaluate their experience.

Original languageEnglish
Title of host publicationTEI 2018 : Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction
Number of pages6
PublisherAssociation for Computing Machinery
Publication date18 Mar 2018
Pages611-616
ISBN (Electronic)9781450355681
DOIs
Publication statusPublished - 18 Mar 2018
Event12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018 - Stockholm, Sweden
Duration: 18 Mar 201821 Mar 2018

Conference

Conference12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018
Country/TerritorySweden
CityStockholm
Period18/03/201821/03/2018
SponsorACM SIGCHI

Keywords

  • Agency
  • Cyborganic
  • Empathy
  • Human-machine interaction
  • Interactive media
  • Post-humanism
  • Rewilding
  • Sympoeitic interfaces
  • Technocrafting
  • Wearables

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