Proxemics play: Exploring the interplay between mobile devices and interiors

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

DOI

Proxemics Play has been suggested as a concept for designing socially engaging play experiences. We expand on this concept by investigating the role of fixed and semi-fixed architectural features in configuring meaningful socio-spatial relations of collocated play. We draw on ideas of perceptual, control and deixis proxemics to design and evaluate three cross-device games, illustrating novel directions for proxemics play. The games also illustrate new ways for mobile devices to support physical activity as well as face-to-face social interaction between children.

Original languageEnglish
Title of host publicationDIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference
Number of pages5
Place of publicationSan Diego, USA
PublisherAssociation for Computing Machinery
Publication year2019
Pages177-181
ISBN (Electronic)9781450362702
DOIs
Publication statusPublished - 2019
Event2019 ACM Conference on Designing Interactive Systems, DIS 2019 - San Diego, United States
Duration: 23 Jun 201928 Jun 2019

Conference

Conference2019 ACM Conference on Designing Interactive Systems, DIS 2019
LandUnited States
BySan Diego
Periode23/06/201928/06/2019
SponsorAdobe, Google, Sketch, UC San Diego's Design Lab, Virginia Tech

    Research areas

  • Cross-device interaction, Mobile devices, Proxemics, Semifixed and fixed architectural features

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ID: 164031337