TY - UNPB
T1 - Measuring Cognitive Abilities in the Wild
T2 - Validating a Population-Scale Game-Based Cognitive Assessment
AU - Pedersen, Mads Kock
AU - Díaz, Carlos Mauricio Castaño
AU - Alba-Marrugo, Mario Alejandro
AU - Amidi, Ali
AU - Basaiawmoit, Rajiv Vaid
AU - Bergenholtz, Carsten
AU - Christiansen, Morten H.
AU - Gajdacz, Miroslav
AU - Hertwig, Ralph
AU - Ishkhanyan, Byurakn
AU - Klyver, Kim
AU - Ladegaard, Nicolai
AU - Mathiasen, Kim
AU - Parsons, Christine
AU - Petersen, Michael Bang
AU - Rafner, Janet
AU - Villadsen, Anders Ryom
AU - Wallentin, Mikkel
AU - Sherson, Jacob Friis
AU - players, Skill Lab
N1 - 11 pages, 4 figures, and 2 tables
PY - 2020/9
Y1 - 2020/9
N2 - Psychology and the social sciences are undergoing a revolution: It has become increasingly clear that traditional lab-based experiments fail to capture the full range of differences in cognitive abilities and behaviours across the general population. Some progress has been made toward devising measures that can be applied at scale across individuals and populations. What has been missing is a broad battery of validated tasks that can be easily deployed, used across different age ranges and social backgrounds, and employed in practical, clinical, and research contexts. Here, we present Skill Lab, a game-based approach allowing the efficient assessment of a suite of cognitive abilities. Skill Lab has been validated outside the lab in a crowdsourced population-size sample recruited in collaboration with the Danish Broadcast Company (Danmarks Radio, DR). Our game-based measures are five times faster to complete than the equivalent traditional measures and replicate previous findings on the decline of cognitive abilities with age in a large population sample. Furthermore, by combining the game data with an in-game survey, we demonstrate that this unique dataset has implication for key questions in social science, challenging the Jack-of-all-Trades theory of entrepreneurship and provide evidence for risk preference being independent of executive functioning.
AB - Psychology and the social sciences are undergoing a revolution: It has become increasingly clear that traditional lab-based experiments fail to capture the full range of differences in cognitive abilities and behaviours across the general population. Some progress has been made toward devising measures that can be applied at scale across individuals and populations. What has been missing is a broad battery of validated tasks that can be easily deployed, used across different age ranges and social backgrounds, and employed in practical, clinical, and research contexts. Here, we present Skill Lab, a game-based approach allowing the efficient assessment of a suite of cognitive abilities. Skill Lab has been validated outside the lab in a crowdsourced population-size sample recruited in collaboration with the Danish Broadcast Company (Danmarks Radio, DR). Our game-based measures are five times faster to complete than the equivalent traditional measures and replicate previous findings on the decline of cognitive abilities with age in a large population sample. Furthermore, by combining the game data with an in-game survey, we demonstrate that this unique dataset has implication for key questions in social science, challenging the Jack-of-all-Trades theory of entrepreneurship and provide evidence for risk preference being independent of executive functioning.
KW - physics.soc-ph
KW - econ.GN
KW - q-fin.EC
KW - Cognition
KW - Game-based
KW - citizen science
M3 - Working paper
BT - Measuring Cognitive Abilities in the Wild
PB - arxiv.org
ER -