Department of Business Development and Technology

Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment

Research output: Working paper/Preprint Preprint

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Measuring Cognitive Abilities in the Wild : Validating a Population-Scale Game-Based Cognitive Assessment. / Pedersen, Mads Kock; Díaz, Carlos Mauricio Castaño; Wang, Qian Janice et al.

2020.

Research output: Working paper/Preprint Preprint

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@techreport{40cb0ca56cb1400a938ea0d65758e8bc,
title = "Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment",
abstract = "Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway towards greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform, we conducted the most comprehensive validation in the wild of a game-based cognitive assessment to date. Based on the game and validation task data, we constructed reliable models to simultaneously predict ten cognitive abilities based on the users' in-game behavior. Follow-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step towards population-scale benchmarking and individualized mental health diagnostics.",
keywords = "physics.soc-ph, econ.GN, q-fin.EC",
author = "Pedersen, {Mads Kock} and D{\'i}az, {Carlos Mauricio Casta{\~n}o} and Wang, {Qian Janice} and Alba-Marrugo, {Mario Alejandro} and Ali Amidi and Basaiawmoit, {Rajiv Vaid} and Carsten Bergenholtz and Christiansen, {Morten H.} and Miroslav Gajdacz and Ralph Hertwig and Byurakn Ishkhanyan and Kim Klyver and Nicolai Ladegaard and Kim Mathiasen and Christine Parsons and Janet Rafner and Villadsen, {Anders Ryom} and Mikkel Wallentin and Blanka Zana and Sherson, {Jacob Friis}",
note = "41 pages, 7 figures, and 2 tables. Supplementary Information: osf.io/gaqb8/",
year = "2020",
month = sep,
day = "11",
language = "English",
type = "WorkingPaper",

}

RIS

TY - UNPB

T1 - Measuring Cognitive Abilities in the Wild

T2 - Validating a Population-Scale Game-Based Cognitive Assessment

AU - Pedersen, Mads Kock

AU - Díaz, Carlos Mauricio Castaño

AU - Wang, Qian Janice

AU - Alba-Marrugo, Mario Alejandro

AU - Amidi, Ali

AU - Basaiawmoit, Rajiv Vaid

AU - Bergenholtz, Carsten

AU - Christiansen, Morten H.

AU - Gajdacz, Miroslav

AU - Hertwig, Ralph

AU - Ishkhanyan, Byurakn

AU - Klyver, Kim

AU - Ladegaard, Nicolai

AU - Mathiasen, Kim

AU - Parsons, Christine

AU - Rafner, Janet

AU - Villadsen, Anders Ryom

AU - Wallentin, Mikkel

AU - Zana, Blanka

AU - Sherson, Jacob Friis

N1 - 41 pages, 7 figures, and 2 tables. Supplementary Information: osf.io/gaqb8/

PY - 2020/9/11

Y1 - 2020/9/11

N2 - Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway towards greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform, we conducted the most comprehensive validation in the wild of a game-based cognitive assessment to date. Based on the game and validation task data, we constructed reliable models to simultaneously predict ten cognitive abilities based on the users' in-game behavior. Follow-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step towards population-scale benchmarking and individualized mental health diagnostics.

AB - Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway towards greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform, we conducted the most comprehensive validation in the wild of a game-based cognitive assessment to date. Based on the game and validation task data, we constructed reliable models to simultaneously predict ten cognitive abilities based on the users' in-game behavior. Follow-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step towards population-scale benchmarking and individualized mental health diagnostics.

KW - physics.soc-ph

KW - econ.GN

KW - q-fin.EC

M3 - Preprint

BT - Measuring Cognitive Abilities in the Wild

ER -