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Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects

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  • Monica Divitini, Norwegian University of Science and Technology (NTNU), Norway
  • Michail Giannakos, Norwegian University of Science and Technology (NTNU)
  • ,
  • Simone Mora, Norwegian University of Science and Technology (NTNU), Norway
  • Sofia Papavlasopoulou, Norwegian University of Science and Technology (NTNU), Norway
  • Ole Sejer Iversen
The Make2Learn workshop aims to explore the introduction in the learning processes of tools and methods for creative and joyful ideation, design and prototyping of Internet of Things (IoT) artifacts. IoT technologies offer opportunities to re-think everyday objects towards being more engaging, playful or educational than their ordinary selves. At the same time, a variety of environments have been developed to introduce making principles to children, e.g. via activities in museum, fablabs and hackerspaces. Making IoT artefacts enable children to foster co-creativity and joy in learning processes and to construct knowledge; leading to STEM concepts. Making activities for IoT often have a broad perspective that includes not just digital fabrication, but also design thinking concepts such as problem elaboration, brainstorming, ideation and reflection; enabling learning activities that “alternate abstract thinking with concrete doing”. Make2learn aims to bring together international researchers, educators, designers, and makers for exploring how the intersection between the design, making, learning and IoT fields can accelerate the acquisition of 21st Century learning competences. By employing state of the art aspects of learning technologies, Make2learn aims to develop a critical discussion about the well-established practices and technologies and how different tool and methods can be put into practice under different spaces such as the classroom, makerspaces, fablabs, etc. During the workshop a set of tools and methods to engage non- experts in ideation and prototyping activities of IoT artefacts (i.e. Tiles Toolkit), will be demonstrated to the participants as a way to engage discussion. Participants are also invited to bring and present their own tools. This will allow us to better understand and improve the value of Maker philosophy and the role of design and making IoT technologies to support teaching and learning.
Original languageEnglish
Title of host publicationIDC '17 : Proceedings of the 2017 Conference on Interaction
Number of pages4
Place of publicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Publication year2017
ISBN (Electronic)978-1-4503-4921-5
Publication statusPublished - 2017

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