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Make2Learn: Fostering Engagement and Creativity in Learning through Making

Research output: Contribution to book/anthology/report/proceedingPreface/postscriptResearchpeer-review

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Make2Learn: Fostering Engagement and Creativity in Learning through Making. / Giannakos, Michail N.; Divitini, Monica; Iversen, Ole Sejer et al.

Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015). ed. / Michail N. Giannakos; Monica Divitini; Ole Sejer Iversen; Pavlos Koulouris . ceur workshop proceedings, 2015. p. 1-6 (CEUR Workshop Proceedings, Vol. 1450).

Research output: Contribution to book/anthology/report/proceedingPreface/postscriptResearchpeer-review

Harvard

Giannakos, MN, Divitini, M, Iversen, OS & Koulouris, P 2015, Make2Learn: Fostering Engagement and Creativity in Learning through Making. in MN Giannakos, M Divitini, OS Iversen & P Koulouris (eds), Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015). ceur workshop proceedings, CEUR Workshop Proceedings, vol. 1450, pp. 1-6, Making as a Pathway to Foster Joyful Engagement and Creativity in Learning, Trondheim, Norway, 29/09/2015.

APA

Giannakos, M. N., Divitini, M., Iversen, O. S., & Koulouris, P. (2015). Make2Learn: Fostering Engagement and Creativity in Learning through Making. In M. N. Giannakos, M. Divitini, O. S. Iversen, & P. Koulouris (Eds.), Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015) (pp. 1-6). ceur workshop proceedings. CEUR Workshop Proceedings Vol. 1450

CBE

Giannakos MN, Divitini M, Iversen OS, Koulouris P. 2015. Make2Learn: Fostering Engagement and Creativity in Learning through Making. Giannakos MN, Divitini M, Iversen OS, Koulouris P, editors. In Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015). ceur workshop proceedings. pp. 1-6. (CEUR Workshop Proceedings, Vol. 1450).

MLA

Giannakos, Michail N. et al. "Make2Learn: Fostering Engagement and Creativity in Learning through Making"., Giannakos, Michail N. and Divitini, Monica Iversen, Ole Sejer Koulouris , Pavlos (editors). Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015). ceur workshop proceedings. (CEUR Workshop Proceedings, Vol. 1450). 2015, 1-6.

Vancouver

Giannakos MN, Divitini M, Iversen OS, Koulouris P. Make2Learn: Fostering Engagement and Creativity in Learning through Making. In Giannakos MN, Divitini M, Iversen OS, Koulouris P, editors, Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015). ceur workshop proceedings. 2015. p. 1-6. (CEUR Workshop Proceedings, Vol. 1450).

Author

Giannakos, Michail N. ; Divitini, Monica ; Iversen, Ole Sejer et al. / Make2Learn: Fostering Engagement and Creativity in Learning through Making. Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015). editor / Michail N. Giannakos ; Monica Divitini ; Ole Sejer Iversen ; Pavlos Koulouris . ceur workshop proceedings, 2015. pp. 1-6 (CEUR Workshop Proceedings, Vol. 1450).

Bibtex

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title = "Make2Learn: Fostering Engagement and Creativity in Learning through Making",
abstract = " The International Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn) aims to discuss the intro-duction of creative and joyful production of artifacts “maker movement” in the learning processes. A variety of environments have been developed by research-ers to introduce making principles to young students. Making principles enable them foster co-creativity and joy in learning processes and construct knowledge. By involving students in the design decisions they begin to develop technological fluency and the needed competences, in a joyful way. Make2Learn aims to bring together international researchers, educators, designers, and makers for the ex-ploration of making principles towards the acquisition of 21st Century learning competences, by employing the state art aspects of entertainment technologies, new media, gaming, robotics, toys and applications. The main objective is to build a research community around this topical area. In particular, Make2Learn aims to develop a critical discussion about the well-established practices and en-tertainment technologies of the maker movement, and expected outcomes of put-ting them into practice under different spaces such as Hackerspaces, Mak-erspaces, TechShops, FabLabs etc. This will allow us to better understand and improve the value of Maker philosophy and the role of entertainment technolo-gies to support teaching and learning. ",
author = "Giannakos, {Michail N.} and Monica Divitini and Iversen, {Ole Sejer} and Pavlos Koulouris",
year = "2015",
month = sep,
day = "29",
language = "English",
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publisher = "ceur workshop proceedings",
pages = "1--6",
editor = "Giannakos, {Michail N. } and { Divitini}, { Monica} and Iversen, {Ole Sejer } and {Koulouris }, {Pavlos }",
booktitle = "Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015)",
note = "Making as a Pathway to Foster Joyful Engagement and Creativity in Learning, Make2learn ; Conference date: 29-09-2015",

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RIS

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N2 - The International Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn) aims to discuss the intro-duction of creative and joyful production of artifacts “maker movement” in the learning processes. A variety of environments have been developed by research-ers to introduce making principles to young students. Making principles enable them foster co-creativity and joy in learning processes and construct knowledge. By involving students in the design decisions they begin to develop technological fluency and the needed competences, in a joyful way. Make2Learn aims to bring together international researchers, educators, designers, and makers for the ex-ploration of making principles towards the acquisition of 21st Century learning competences, by employing the state art aspects of entertainment technologies, new media, gaming, robotics, toys and applications. The main objective is to build a research community around this topical area. In particular, Make2Learn aims to develop a critical discussion about the well-established practices and en-tertainment technologies of the maker movement, and expected outcomes of put-ting them into practice under different spaces such as Hackerspaces, Mak-erspaces, TechShops, FabLabs etc. This will allow us to better understand and improve the value of Maker philosophy and the role of entertainment technolo-gies to support teaching and learning.

AB - The International Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn) aims to discuss the intro-duction of creative and joyful production of artifacts “maker movement” in the learning processes. A variety of environments have been developed by research-ers to introduce making principles to young students. Making principles enable them foster co-creativity and joy in learning processes and construct knowledge. By involving students in the design decisions they begin to develop technological fluency and the needed competences, in a joyful way. Make2Learn aims to bring together international researchers, educators, designers, and makers for the ex-ploration of making principles towards the acquisition of 21st Century learning competences, by employing the state art aspects of entertainment technologies, new media, gaming, robotics, toys and applications. The main objective is to build a research community around this topical area. In particular, Make2Learn aims to develop a critical discussion about the well-established practices and en-tertainment technologies of the maker movement, and expected outcomes of put-ting them into practice under different spaces such as Hackerspaces, Mak-erspaces, TechShops, FabLabs etc. This will allow us to better understand and improve the value of Maker philosophy and the role of entertainment technolo-gies to support teaching and learning.

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BT - Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015)

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