Abstract
The International Workshop of Making as a Pathway to Foster Joyful
Engagement and Creativity in Learning (Make2Learn) aims to discuss the intro-
duction of creative and joyful
production of artifacts “maker movement” in the
learning processes. A variety of environments have been developed by research-
ers to introduce making principles to young students. Making principles enable
them foster co-creativity and joy in learning processes and construct knowledge.
By involving students in the design decisions they begin to develop technological
fluency and the needed competences, in a joyful way. Make2Learn aims to bring
together international researchers, educators, designers, and makers for the ex-
ploration of making principles towards the acquisition of 21st Century learning
competences, by employing the state art aspects of entertainment technologies, new media, gaming, robotics, toys and applications. The main objective is to
build a research community around this topical area. In particular, Make2Learn
aims to develop a critical discussion about the well-established practices and en-
tertainment technologies of the maker movement, and expected outcomes of put-
ting them into practice under different spaces such as Hackerspaces, Mak-
erspaces, TechShops, FabLabs etc. This will allow us to better understand and
improve the value of Maker philosophy and the role of entertainment technolo-
gies to support teaching and learning.
Engagement and Creativity in Learning (Make2Learn) aims to discuss the intro-
duction of creative and joyful
production of artifacts “maker movement” in the
learning processes. A variety of environments have been developed by research-
ers to introduce making principles to young students. Making principles enable
them foster co-creativity and joy in learning processes and construct knowledge.
By involving students in the design decisions they begin to develop technological
fluency and the needed competences, in a joyful way. Make2Learn aims to bring
together international researchers, educators, designers, and makers for the ex-
ploration of making principles towards the acquisition of 21st Century learning
competences, by employing the state art aspects of entertainment technologies, new media, gaming, robotics, toys and applications. The main objective is to
build a research community around this topical area. In particular, Make2Learn
aims to develop a critical discussion about the well-established practices and en-
tertainment technologies of the maker movement, and expected outcomes of put-
ting them into practice under different spaces such as Hackerspaces, Mak-
erspaces, TechShops, FabLabs etc. This will allow us to better understand and
improve the value of Maker philosophy and the role of entertainment technolo-
gies to support teaching and learning.
Original language | English |
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Title of host publication | Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015) |
Editors | Michail N. Giannakos, Monica Divitini, Ole Sejer Iversen, Pavlos Koulouris |
Publisher | ceur workshop proceedings |
Publication date | 29 Sept 2015 |
Pages | 1-6 |
Publication status | Published - 29 Sept 2015 |
Event | Making as a Pathway to Foster Joyful Engagement and Creativity in Learning - Trondheim, Norway Duration: 29 Sept 2015 → … |
Conference
Conference | Making as a Pathway to Foster Joyful Engagement and Creativity in Learning |
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Country/Territory | Norway |
City | Trondheim |
Period | 29/09/2015 → … |
Series | CEUR Workshop Proceedings |
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Volume | 1450 |
ISSN | 1613-0073 |