KryptonEyed: Playing with Gaze without Looking

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

DOI

As eye-tracking technologies become more affordable, the number of mainstream gaze-enabled games increases. These allow triggering in-game actions when the eyes focus on objects and locations of interest. Such gaze interactions follow the interaction paradigm "what you look at is what you get". We challenge this use of gaze interaction and propose to play without looking-with the eyes closed. We designed the game prototype KryptonEyed to introduce closing the eyes for eyes-only game control. Players are required to close their eyes and perform eye movements behind the eyelids before opening them to aim the teleportation of the main character. The game contains three levels integrating the proposed gaze mechanic in distinct game scenarios. These explore different challenges in their game dynamics and interaction metaphors to use the technique in various contexts of play.

Original languageEnglish
Title of host publicationProceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020
EditorsGeorgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes
Place of publicationBugibba Malta
PublisherAssociation for Computing Machinery
Publication yearSep 2020
Article number52
ISBN (Electronic)9781450388078
DOIs
Publication statusPublished - Sep 2020
Event15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Duration: 15 Sep 202018 Sep 2020

Conference

Conference15th International Conference on the Foundations of Digital Games, FDG 2020
LandMalta
ByBugibba
Periode15/09/202018/09/2020
SponsorMicrosoft, Zynga
SeriesACM International Conference Proceeding Series

    Research areas

  • Game Design, Games, Gaze Interaction, Gaze Pointing, Metaphors, Not Looking

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ID: 198978980