Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Standard

Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics. / Pedersen, Mads Kock; Borre, Camilla Clement; Lieberoth, Andreas; Sherson, Jacob.

Proceedings of the European Conference on Games-Based Learning. Academic Conferences Limited, 2016. p. 1010-1013 (Proceedings of the European Conference on Games-Based Learning).

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Harvard

Pedersen, MK, Borre, CC, Lieberoth, A & Sherson, J 2016, Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics. in Proceedings of the European Conference on Games-Based Learning. Academic Conferences Limited, Proceedings of the European Conference on Games-Based Learning, pp. 1010-1013, 10th European Conference on Games Based Learning, Paisley, 06/10/2016.

APA

Pedersen, M. K., Borre, C. C., Lieberoth, A., & Sherson, J. (2016). Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics. In Proceedings of the European Conference on Games-Based Learning (pp. 1010-1013). Academic Conferences Limited. Proceedings of the European Conference on Games-Based Learning

CBE

Pedersen MK, Borre CC, Lieberoth A, Sherson J. 2016. Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics. In Proceedings of the European Conference on Games-Based Learning. Academic Conferences Limited. pp. 1010-1013. (Proceedings of the European Conference on Games-Based Learning).

MLA

Pedersen, Mads Kock et al. "Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics". Proceedings of the European Conference on Games-Based Learning. Academic Conferences Limited. (Proceedings of the European Conference on Games-Based Learning). 2016, 1010-1013.

Vancouver

Pedersen MK, Borre CC, Lieberoth A, Sherson J. Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics. In Proceedings of the European Conference on Games-Based Learning. Academic Conferences Limited. 2016. p. 1010-1013. (Proceedings of the European Conference on Games-Based Learning).

Author

Pedersen, Mads Kock ; Borre, Camilla Clement ; Lieberoth, Andreas ; Sherson, Jacob. / Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics. Proceedings of the European Conference on Games-Based Learning. Academic Conferences Limited, 2016. pp. 1010-1013 (Proceedings of the European Conference on Games-Based Learning).

Bibtex

@inproceedings{0137a24bd1764571bb02ff2e24542d89,
title = "Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics",
abstract = "In order to facilitate an intuitive understanding of classical physics concepts we have developed Potential Penguin a game where players manipulate the landscape around a sliding penguin in order to control its movement. The learning goal of Potential Penguin is to familiarize players with kinetic energy and potential energy- the energies associated with movement and position in the landscape respectively. The game levels introduce the concepts one by one, as players are tasked with sliding the penguin through a landscape towards a specific location, while keeping the velocity under control. When the player manipulates the landscape, the potential energy of the penguin is changed, which determines the penguin's movement. To build a strong connection between theory and game the analytical expressions for kinetic and potential energy are displayed during play with font sizes continually growing and shrinking according to changes in each energy type. With Potential Penguin we hope to study whether visualizing the amount of kinetic and potential energy through visible mathematical expressions generates a connection between the intuitive actions taken in the game and the underlying physics concepts. The knowledge about kinetic and potential energy gained with Potential Penguin can also be used to understand most of the physics behind the citizen science game Quantum Moves, which has the goal of building a working quantum computer. The two games share the principle of the core interaction manipulating the potential-energy landscape. We aim to investigate whether a proficiency and understanding of Potential Penguin predicts a better performance in Quantum Moves and a deeper understanding of the quantum physics behind that game.",
keywords = "Gamification, citizen science, physics education, inter-game knowledge transfer",
author = "Pedersen, {Mads Kock} and Borre, {Camilla Clement} and Andreas Lieberoth and Jacob Sherson",
year = "2016",
language = "English",
series = "Proceedings of the European Conference on Games-Based Learning",
pages = "1010--1013",
booktitle = "Proceedings of the European Conference on Games-Based Learning",
publisher = "Academic Conferences Limited",

}

RIS

TY - GEN

T1 - Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics

AU - Pedersen, Mads Kock

AU - Borre, Camilla Clement

AU - Lieberoth, Andreas

AU - Sherson, Jacob

PY - 2016

Y1 - 2016

N2 - In order to facilitate an intuitive understanding of classical physics concepts we have developed Potential Penguin a game where players manipulate the landscape around a sliding penguin in order to control its movement. The learning goal of Potential Penguin is to familiarize players with kinetic energy and potential energy- the energies associated with movement and position in the landscape respectively. The game levels introduce the concepts one by one, as players are tasked with sliding the penguin through a landscape towards a specific location, while keeping the velocity under control. When the player manipulates the landscape, the potential energy of the penguin is changed, which determines the penguin's movement. To build a strong connection between theory and game the analytical expressions for kinetic and potential energy are displayed during play with font sizes continually growing and shrinking according to changes in each energy type. With Potential Penguin we hope to study whether visualizing the amount of kinetic and potential energy through visible mathematical expressions generates a connection between the intuitive actions taken in the game and the underlying physics concepts. The knowledge about kinetic and potential energy gained with Potential Penguin can also be used to understand most of the physics behind the citizen science game Quantum Moves, which has the goal of building a working quantum computer. The two games share the principle of the core interaction manipulating the potential-energy landscape. We aim to investigate whether a proficiency and understanding of Potential Penguin predicts a better performance in Quantum Moves and a deeper understanding of the quantum physics behind that game.

AB - In order to facilitate an intuitive understanding of classical physics concepts we have developed Potential Penguin a game where players manipulate the landscape around a sliding penguin in order to control its movement. The learning goal of Potential Penguin is to familiarize players with kinetic energy and potential energy- the energies associated with movement and position in the landscape respectively. The game levels introduce the concepts one by one, as players are tasked with sliding the penguin through a landscape towards a specific location, while keeping the velocity under control. When the player manipulates the landscape, the potential energy of the penguin is changed, which determines the penguin's movement. To build a strong connection between theory and game the analytical expressions for kinetic and potential energy are displayed during play with font sizes continually growing and shrinking according to changes in each energy type. With Potential Penguin we hope to study whether visualizing the amount of kinetic and potential energy through visible mathematical expressions generates a connection between the intuitive actions taken in the game and the underlying physics concepts. The knowledge about kinetic and potential energy gained with Potential Penguin can also be used to understand most of the physics behind the citizen science game Quantum Moves, which has the goal of building a working quantum computer. The two games share the principle of the core interaction manipulating the potential-energy landscape. We aim to investigate whether a proficiency and understanding of Potential Penguin predicts a better performance in Quantum Moves and a deeper understanding of the quantum physics behind that game.

KW - Gamification

KW - citizen science

KW - physics education

KW - inter-game knowledge transfer

M3 - Article in proceedings

T3 - Proceedings of the European Conference on Games-Based Learning

SP - 1010

EP - 1013

BT - Proceedings of the European Conference on Games-Based Learning

PB - Academic Conferences Limited

ER -