Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

In order to facilitate an intuitive understanding of classical physics concepts we have developed Potential Penguin a game where players manipulate the landscape around a sliding penguin in order to control its movement. The learning goal of Potential Penguin is to familiarize players with kinetic energy and potential energy- the energies associated with movement and position in the landscape respectively. The game levels introduce the concepts one by one, as players are tasked with sliding the penguin through a landscape towards a specific location, while keeping the velocity under control. When the player manipulates the landscape, the potential energy of the penguin is changed, which determines the penguin's movement. To build a strong connection between theory and game the analytical expressions for kinetic and potential energy are displayed during play with font sizes continually growing and shrinking according to changes in each energy type. With Potential Penguin we hope to study whether visualizing the amount of kinetic and potential energy through visible mathematical expressions generates a connection between the intuitive actions taken in the game and the underlying physics concepts. The knowledge about kinetic and potential energy gained with Potential Penguin can also be used to understand most of the physics behind the citizen science game Quantum Moves, which has the goal of building a working quantum computer. The two games share the principle of the core interaction manipulating the potential-energy landscape. We aim to investigate whether a proficiency and understanding of Potential Penguin predicts a better performance in Quantum Moves and a deeper understanding of the quantum physics behind that game.

Original languageEnglish
Title of host publicationProceedings of the European Conference on Games-Based Learning
Number of pages4
PublisherAcademic Conferences Limited
Publication year2016
Publication statusPublished - 2016
Event10th European Conference on Games Based Learning - Paisley
Duration: 6 Oct 20167 Oct 2016


Conference10th European Conference on Games Based Learning
SeriesProceedings of the European Conference on Games-Based Learning

    Research areas

  • Gamification, citizen science, physics education, inter-game knowledge transfer

See relations at Aarhus University Citationformats

ID: 110164394