It’s Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D

Franziska Prummer, Mohamed Shereef Abdelwahab, Florian Weidner, Yasmeen Abdrabou, Hans Gellersen

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Abstract

Understanding eye dominance, the subconscious preference for one eye, has significant implications for 3D user interfaces in VR and AR, particularly in interface design and rendering. Although HCI recognizes eye dominance, little is known about what causes it to switch from one eye to another. To explore this, we studied eye dominance in VR, where 28 participants manually aligned a cursor with a distant target across three tasks. We manipulated the horizontal viewing angle, the hand used for alignment, and eye movement induced by target behaviour. Our results confirm the dynamic nature of eye dominance, though with fewer switches than expected and varying influences across tasks. This highlights the need for adaptive HCI techniques, which account for shifts in eye dominance in system design, such as gaze-based interaction, visual design, or rendering, and can improve accuracy, usability, and experience.
Original languageEnglish
Title of host publicationCHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
Place of publicationNew York, NY, USA
PublisherAssociation for Computing Machinery, Inc.
Publication date26 Apr 2025
Article number748
ISBN (Print)9798400713941
ISBN (Electronic)9798400713941
DOIs
Publication statusPublished - 26 Apr 2025
SeriesConference on Human Factors in Computing Systems - Proceedings

Keywords

  • Dominant Eye
  • Eye Movements
  • Virtual Reality

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