Actuated Interfaces are receiving a great deal of interest from the research community. The field can now present a range of point designs, illustrating the potential design space of Actuated Interfaces. However, despite the increasing interest in Actuated Interfaces, the research carried out is nevertheless primarily preoccupied with the technical challenges and potential application areas, rather than how users actually approach, experience, interpret and understand Actuated Interfaces. Based on three case studies, investigating how people experience Actuated Interfaces, we point to; magic, movement and ambiguity as fruitful perspectives for understanding users' experiences with Actuated Interfaces. The three perspectives are employed to reflect upon opportunities and challenges, as well as point to open questions and relevant areas for future research for Actuated Interfaces.
Original language
English
Title of host publication
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration. OzCHI '13
Editors
Haifeng Shen, Ross Smith, Jeni Paay, Paul Calder, Theodor Wyeld