Intra-active subject formation – with friends and violent video games

Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

Violent videogames and their implications for children’s and youth’s subject formation have engaged researchers and educational professionals for many years. In a study on bullying, I asked: Why does online violent gaming become so attractive to children and youth positioned in schools saturated with bullying practices? How do they encounter and develop this relevance together? I will discuss the potentials and limitations in an agential realist approach to analyses rooted in these questions, and argue that although agential realist conceptualizations of diffraction and material-discursive intra-activity promise a strong potential re. attention to complexity, in order to be helpful the concepts need further diffractive readings with theories that offer refined understandings of subject formation. And – that the science-approach of agential realisme, in relation to analyses of ethnographic material, must be read as merely providing metaphors for complex enactments and thus as feeding analytical imagination.
Original languageEnglish
Publication year21 May 2016
Number of pages1
Publication statusPublished - 21 May 2016
EventThe Twelfth International Congress of Qualitative Inquiry - University of Illinois at Urbana-Champaign, Illinois, United States
Duration: 18 May 201621 May 2016
Conference number: 12


ConferenceThe Twelfth International Congress of Qualitative Inquiry
LocationUniversity of Illinois at Urbana-Champaign
CountryUnited States
Internet address

    Research areas

  • violent video games, Computer Games, children, young people, new materialist theory, poststructuralist analyses, diffractive analyses, ethnographic material, qualitative methodology

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