Research output: Contribution to book/anthology/report/proceeding › Article in proceedings › Research › peer-review
Intermediate-Level Knowledge in Child-Computer Interaction : A Call for Action. / Barendregt, Wolmet; Torgersson, Olof; Eriksson, Eva et al.
IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children. ed. / Paolo Blikstein; Dor Abrahamson. Association for Computing Machinery, 2017. p. 7-16.Research output: Contribution to book/anthology/report/proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Intermediate-Level Knowledge in Child-Computer Interaction
AU - Barendregt, Wolmet
AU - Torgersson, Olof
AU - Eriksson, Eva
AU - Börjesson, Peter
PY - 2017/6/15
Y1 - 2017/6/15
N2 - Based on an analysis of all papers at IDC from 2003 to 2016 this paper urges the Child-Computer Interaction (CCI) field to start formulating intermediate-level knowledge, in the form of e.g. strong concepts. Our analysis showed that 40% of all papers at the Interaction Design and Children conference presents the design of an artefact accompanied by an evaluation (to which we will refer as 'artefact-centered' papers). While exploring the design space in the form of artefacts is important and valuable, it can be argued that those artefact-centered papers generally make a smaller contribution to the field as a whole, which is also visible in the number of citations to such papers in comparison to the number of citations to other kinds of papers. As a first step towards more intermediate-level knowledge, we have thus attempted to formulate and ground three suggestions for strong concepts in CCI, namely Head-up gaming, Collective storytelling and Remote sensing. We based these concepts on an analysis of a set of relatively often-cited artefact-centered papers from the IDC conference proceedings. The three strong concepts we present here aim to show that the artefact-centered papers presented at the IDC conference over the last 15 years potentially contain useful knowledge that should be capitalized upon. The contribution of this paper is to initiate a discussion in the CCI community on the need for intermediate-level knowledge and how this knowledge, such as strong concepts, should be generated.
AB - Based on an analysis of all papers at IDC from 2003 to 2016 this paper urges the Child-Computer Interaction (CCI) field to start formulating intermediate-level knowledge, in the form of e.g. strong concepts. Our analysis showed that 40% of all papers at the Interaction Design and Children conference presents the design of an artefact accompanied by an evaluation (to which we will refer as 'artefact-centered' papers). While exploring the design space in the form of artefacts is important and valuable, it can be argued that those artefact-centered papers generally make a smaller contribution to the field as a whole, which is also visible in the number of citations to such papers in comparison to the number of citations to other kinds of papers. As a first step towards more intermediate-level knowledge, we have thus attempted to formulate and ground three suggestions for strong concepts in CCI, namely Head-up gaming, Collective storytelling and Remote sensing. We based these concepts on an analysis of a set of relatively often-cited artefact-centered papers from the IDC conference proceedings. The three strong concepts we present here aim to show that the artefact-centered papers presented at the IDC conference over the last 15 years potentially contain useful knowledge that should be capitalized upon. The contribution of this paper is to initiate a discussion in the CCI community on the need for intermediate-level knowledge and how this knowledge, such as strong concepts, should be generated.
KW - CCTD
U2 - 10.1145/3078072.3079719
DO - 10.1145/3078072.3079719
M3 - Article in proceedings
SN - 978-1-4503-4921-5
SP - 7
EP - 16
BT - IDC '17
A2 - Blikstein, Paolo
A2 - Abrahamson, Dor
PB - Association for Computing Machinery
Y2 - 27 June 2017 through 30 June 2017
ER -