Aarhus University Seal

Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Standard

Intermediate-Level Knowledge in Child-Computer Interaction : A Call for Action. / Barendregt, Wolmet; Torgersson, Olof; Eriksson, Eva et al.

IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children. ed. / Paolo Blikstein; Dor Abrahamson. Association for Computing Machinery, 2017. p. 7-16.

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Harvard

Barendregt, W, Torgersson, O, Eriksson, E & Börjesson, P 2017, Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action. in P Blikstein & D Abrahamson (eds), IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery, pp. 7-16, Proceedings of the 2017 Conference on Interaction Design and Children (IDC '17), Palo Alto, United States, 27/06/2017. https://doi.org/10.1145/3078072.3079719

APA

Barendregt, W., Torgersson, O., Eriksson, E., & Börjesson, P. (2017). Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action. In P. Blikstein, & D. Abrahamson (Eds.), IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children (pp. 7-16). Association for Computing Machinery. https://doi.org/10.1145/3078072.3079719

CBE

Barendregt W, Torgersson O, Eriksson E, Börjesson P. 2017. Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action. Blikstein P, Abrahamson D, editors. In IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery. pp. 7-16. https://doi.org/10.1145/3078072.3079719

MLA

Barendregt, Wolmet et al. "Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action". and Blikstein, Paolo Abrahamson, Dor (editors). IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery. 2017, 7-16. https://doi.org/10.1145/3078072.3079719

Vancouver

Barendregt W, Torgersson O, Eriksson E, Börjesson P. Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action. In Blikstein P, Abrahamson D, editors, IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery. 2017. p. 7-16 doi: 10.1145/3078072.3079719

Author

Barendregt, Wolmet ; Torgersson, Olof ; Eriksson, Eva et al. / Intermediate-Level Knowledge in Child-Computer Interaction : A Call for Action. IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children. editor / Paolo Blikstein ; Dor Abrahamson. Association for Computing Machinery, 2017. pp. 7-16

Bibtex

@inproceedings{0ec214b64e0a4ec994ce50ed4d342ab8,
title = "Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action",
abstract = "Based on an analysis of all papers at IDC from 2003 to 2016 this paper urges the Child-Computer Interaction (CCI) field to start formulating intermediate-level knowledge, in the form of e.g. strong concepts. Our analysis showed that 40% of all papers at the Interaction Design and Children conference presents the design of an artefact accompanied by an evaluation (to which we will refer as 'artefact-centered' papers). While exploring the design space in the form of artefacts is important and valuable, it can be argued that those artefact-centered papers generally make a smaller contribution to the field as a whole, which is also visible in the number of citations to such papers in comparison to the number of citations to other kinds of papers. As a first step towards more intermediate-level knowledge, we have thus attempted to formulate and ground three suggestions for strong concepts in CCI, namely Head-up gaming, Collective storytelling and Remote sensing. We based these concepts on an analysis of a set of relatively often-cited artefact-centered papers from the IDC conference proceedings. The three strong concepts we present here aim to show that the artefact-centered papers presented at the IDC conference over the last 15 years potentially contain useful knowledge that should be capitalized upon. The contribution of this paper is to initiate a discussion in the CCI community on the need for intermediate-level knowledge and how this knowledge, such as strong concepts, should be generated.",
keywords = "CCTD",
author = "Wolmet Barendregt and Olof Torgersson and Eva Eriksson and Peter B{\"o}rjesson",
year = "2017",
month = jun,
day = "15",
doi = "10.1145/3078072.3079719",
language = "English",
isbn = "978-1-4503-4921-5",
pages = "7--16",
editor = "{ Blikstein}, Paolo and Dor Abrahamson",
booktitle = "IDC '17",
publisher = "Association for Computing Machinery",
address = "United States",
note = "null ; Conference date: 27-06-2017 Through 30-06-2017",
url = "http://idc2017.stanford.edu/",

}

RIS

TY - GEN

T1 - Intermediate-Level Knowledge in Child-Computer Interaction

AU - Barendregt, Wolmet

AU - Torgersson, Olof

AU - Eriksson, Eva

AU - Börjesson, Peter

PY - 2017/6/15

Y1 - 2017/6/15

N2 - Based on an analysis of all papers at IDC from 2003 to 2016 this paper urges the Child-Computer Interaction (CCI) field to start formulating intermediate-level knowledge, in the form of e.g. strong concepts. Our analysis showed that 40% of all papers at the Interaction Design and Children conference presents the design of an artefact accompanied by an evaluation (to which we will refer as 'artefact-centered' papers). While exploring the design space in the form of artefacts is important and valuable, it can be argued that those artefact-centered papers generally make a smaller contribution to the field as a whole, which is also visible in the number of citations to such papers in comparison to the number of citations to other kinds of papers. As a first step towards more intermediate-level knowledge, we have thus attempted to formulate and ground three suggestions for strong concepts in CCI, namely Head-up gaming, Collective storytelling and Remote sensing. We based these concepts on an analysis of a set of relatively often-cited artefact-centered papers from the IDC conference proceedings. The three strong concepts we present here aim to show that the artefact-centered papers presented at the IDC conference over the last 15 years potentially contain useful knowledge that should be capitalized upon. The contribution of this paper is to initiate a discussion in the CCI community on the need for intermediate-level knowledge and how this knowledge, such as strong concepts, should be generated.

AB - Based on an analysis of all papers at IDC from 2003 to 2016 this paper urges the Child-Computer Interaction (CCI) field to start formulating intermediate-level knowledge, in the form of e.g. strong concepts. Our analysis showed that 40% of all papers at the Interaction Design and Children conference presents the design of an artefact accompanied by an evaluation (to which we will refer as 'artefact-centered' papers). While exploring the design space in the form of artefacts is important and valuable, it can be argued that those artefact-centered papers generally make a smaller contribution to the field as a whole, which is also visible in the number of citations to such papers in comparison to the number of citations to other kinds of papers. As a first step towards more intermediate-level knowledge, we have thus attempted to formulate and ground three suggestions for strong concepts in CCI, namely Head-up gaming, Collective storytelling and Remote sensing. We based these concepts on an analysis of a set of relatively often-cited artefact-centered papers from the IDC conference proceedings. The three strong concepts we present here aim to show that the artefact-centered papers presented at the IDC conference over the last 15 years potentially contain useful knowledge that should be capitalized upon. The contribution of this paper is to initiate a discussion in the CCI community on the need for intermediate-level knowledge and how this knowledge, such as strong concepts, should be generated.

KW - CCTD

U2 - 10.1145/3078072.3079719

DO - 10.1145/3078072.3079719

M3 - Article in proceedings

SN - 978-1-4503-4921-5

SP - 7

EP - 16

BT - IDC '17

A2 - Blikstein, Paolo

A2 - Abrahamson, Dor

PB - Association for Computing Machinery

Y2 - 27 June 2017 through 30 June 2017

ER -