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(In)tangible Arguments about Play, Creativity, and the Political Economy of 3D Printing: The Free Universal Construction Kit

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(In)tangible Arguments about Play, Creativity, and the Political Economy of 3D Printing: The Free Universal Construction Kit. / Hansen, Lone Koefoed; Stephensen, Jan Løhmann.

In: tripleC: Communication, Capitalism & Critique, Vol. 13, No. 1, 2015, p. 112-135.

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@article{6b5486e14c76436dbc341d0a44162ea7,
title = "(In)tangible Arguments about Play, Creativity, and the Political Economy of 3D Printing: The Free Universal Construction Kit",
abstract = "With the increasing economic accessibility of 3D printers, the lessons learned and the logics cultivated on digital Web 2.0 now seem applicable to the world of material things. Released in early 2012 by the artist groups F.A.T. and Sy-lab, the Free Universal Construction Kit is a set of 3D drawings that enable everyone with access to a 3D printer to make connectors between intellectual property restricted toys like LEGO, Tinkertoys, and Fischertechnik. However, when describing this project as “reverse engineering as a civic activity”, it becomes obvious that the Kit{\textquoteright}s greater agenda is not just to enable cross-over playing, but rather, to problematize and perhaps ultimately open up closed formats through critical appropriation. But how does that, for instance, conform with the fact that the connectors are parasitically attached to these toys, whose logic it is simultaneously defying? And which (implicit)notions of creativity and play are at stake in this project, and to what extent do they fit the more general philosophical underpinnings of this project? ",
keywords = "3D printing, Play, Creativity, Appropriation, Critical Design, Art, Political Economy, Intellectual property rights, 3D printing, Intellectual property rights, Political Economy, Art, Critical Design, Appropriation, Creativity, Play",
author = "Hansen, {Lone Koefoed} and Stephensen, {Jan L{\o}hmann}",
year = "2015",
language = "English",
volume = "13",
pages = "112--135",
journal = "tripleC: Communication, Capitalism & Critique",
issn = "1726-670X",
publisher = "tripleC",
number = "1",

}

RIS

TY - JOUR

T1 - (In)tangible Arguments about Play, Creativity, and the Political Economy of 3D Printing: The Free Universal Construction Kit

AU - Hansen, Lone Koefoed

AU - Stephensen, Jan Løhmann

PY - 2015

Y1 - 2015

N2 - With the increasing economic accessibility of 3D printers, the lessons learned and the logics cultivated on digital Web 2.0 now seem applicable to the world of material things. Released in early 2012 by the artist groups F.A.T. and Sy-lab, the Free Universal Construction Kit is a set of 3D drawings that enable everyone with access to a 3D printer to make connectors between intellectual property restricted toys like LEGO, Tinkertoys, and Fischertechnik. However, when describing this project as “reverse engineering as a civic activity”, it becomes obvious that the Kit’s greater agenda is not just to enable cross-over playing, but rather, to problematize and perhaps ultimately open up closed formats through critical appropriation. But how does that, for instance, conform with the fact that the connectors are parasitically attached to these toys, whose logic it is simultaneously defying? And which (implicit)notions of creativity and play are at stake in this project, and to what extent do they fit the more general philosophical underpinnings of this project?

AB - With the increasing economic accessibility of 3D printers, the lessons learned and the logics cultivated on digital Web 2.0 now seem applicable to the world of material things. Released in early 2012 by the artist groups F.A.T. and Sy-lab, the Free Universal Construction Kit is a set of 3D drawings that enable everyone with access to a 3D printer to make connectors between intellectual property restricted toys like LEGO, Tinkertoys, and Fischertechnik. However, when describing this project as “reverse engineering as a civic activity”, it becomes obvious that the Kit’s greater agenda is not just to enable cross-over playing, but rather, to problematize and perhaps ultimately open up closed formats through critical appropriation. But how does that, for instance, conform with the fact that the connectors are parasitically attached to these toys, whose logic it is simultaneously defying? And which (implicit)notions of creativity and play are at stake in this project, and to what extent do they fit the more general philosophical underpinnings of this project?

KW - 3D printing

KW - Play

KW - Creativity

KW - Appropriation

KW - Critical Design

KW - Art

KW - Political Economy

KW - Intellectual property rights

KW - 3D printing

KW - Intellectual property rights

KW - Political Economy

KW - Art

KW - Critical Design

KW - Appropriation

KW - Creativity

KW - Play

M3 - Journal article

VL - 13

SP - 112

EP - 135

JO - tripleC: Communication, Capitalism & Critique

JF - tripleC: Communication, Capitalism & Critique

SN - 1726-670X

IS - 1

ER -