Projects per year
Abstract
Brands are increasingly using the metaverse to promote sales of products and services, but the social influence of avatars in that context is largely unknown. Grounded in social impact theory and impression management literature, this research investigates the impact of retail store employee avatar presence on consumer behavior. Two between-subjects studies from laboratory and online settings uncover consumers’ aversive responses to employee avatar presence—living (human) and nonliving (robot)—on several key outcomes. This negative effect only emerges in embarrassing shopping settings, such as the purchase of condoms and adult diapers, but not in ordinary (nonembarrassing) settings.
Original language | English |
---|---|
Journal | Journal of Advertising Research |
Volume | 64 |
Issue | 3 |
Pages (from-to) | 335-352 |
Number of pages | 18 |
ISSN | 0021-8499 |
DOIs | |
Publication status | Published - 1 Sept 2024 |
Keywords
- Metaverse
- avatars
- embarrassment
- sales promotions
- social presence
- virtual reality
Fingerprint
Dive into the research topics of 'How the Presence of Employee Avatars Affects Metaverse Shopping Behavior: “Can I Help You Buy Condoms?” Virtual Sales Promotions in Embarrassing Shopping Settings'. Together they form a unique fingerprint.Projects
- 1 Active
-
XCB Lab
Frank, D.-A. (PI), Dipalma, J. (PI), Pfeuffer, K. (PI), Leiva, G. (PI) & Sánchez Esquivel, J. (PI)
01/09/2023 → …
Project: Research
Research output
- 1 Conference abstract for conference
-
Consumer Behavior in the Metaverse: The Influence of Employee Avatar Presence and Product Embarrassment
Frank, D.-A., Dipalma, J., Otterbring, T. & Steinmann, S., 2024, (Submitted).Research output: Contribution to conference › Conference abstract for conference › Research › peer-review