How Organisers Understand and Promote Participants’ Creativity in Game Jams

Jeanette Falk*, Michael Mose Biskjaer, Kim Halskov, Annakaisa Kultima

*Corresponding author for this work

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

59 Downloads (Pure)

Abstract

Game jams are fast-paced game-making events that aim to elicit the participants’ creativity; a quality often ascribed to game jams. However, there is only little research on creativity in game jam formats. Since game jam organisers have great influence on how creativity can be supported in game jams, we explore creativity from the organisers' perspective. We report insights from an online survey with responses from 27 game jam organisers from 12 different countries with dissimilar levels of organiser experience. We analyse the organisers’ understanding of creativity based on four key aspects from general creativity research: novelty, risk-taking, combinational creativity and creativity constraints. These key aspects guide a deductive, thematic analysis to explore how game jam organisers not only understand, but indeed try to promote the participants' creativity. On this basis, we discuss how insights from creativity research may further contribute to inform how organisers can successfully facilitate participants' creativity in game jams.
Original languageEnglish
Title of host publicationProceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021
Number of pages10
Place of publicationNew York
PublisherAssociation for Computing Machinery
Publication dateAug 2021
Pages12-21
Article number3472690
ISBN (Electronic)9781450384179
DOIs
Publication statusPublished - Aug 2021
EventICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events - Online, Montreal, Canada
Duration: 2 Aug 20212 Aug 2021
Conference number: 6

Conference

ConferenceICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events
Number6
LocationOnline
Country/TerritoryCanada
CityMontreal
Period02/08/202102/08/2021

Keywords

  • game jam
  • organiser
  • creativity
  • accelerated design process
  • innovation

Fingerprint

Dive into the research topics of 'How Organisers Understand and Promote Participants’ Creativity in Game Jams'. Together they form a unique fingerprint.

Cite this