Group Dynamics in Gameful Collaborative Innovation Processes

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Standard

Group Dynamics in Gameful Collaborative Innovation Processes. / Thiel, Sarah-Kristin; Falk Olesen, Jeanette; Halskov, Kim; Larsen-Ledet, Ida.

Collaboration Technologies and Social Computing. Springer, 2019. p. 222-231 (Lecture Notes in Computer Science, Vol. 11677).

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Harvard

Thiel, S-K, Falk Olesen, J, Halskov, K & Larsen-Ledet, I 2019, Group Dynamics in Gameful Collaborative Innovation Processes. in Collaboration Technologies and Social Computing. Springer, Lecture Notes in Computer Science, vol. 11677, pp. 222-231, CollabTech, Kyoto, Japan, 04/09/2019. https://doi.org/10.1007/978-3-030-28011-6_16

APA

Thiel, S-K., Falk Olesen, J., Halskov, K., & Larsen-Ledet, I. (2019). Group Dynamics in Gameful Collaborative Innovation Processes. In Collaboration Technologies and Social Computing (pp. 222-231). Springer. Lecture Notes in Computer Science, Vol.. 11677 https://doi.org/10.1007/978-3-030-28011-6_16

CBE

Thiel S-K, Falk Olesen J, Halskov K, Larsen-Ledet I. 2019. Group Dynamics in Gameful Collaborative Innovation Processes. In Collaboration Technologies and Social Computing. Springer. pp. 222-231. (Lecture Notes in Computer Science, Vol. 11677). https://doi.org/10.1007/978-3-030-28011-6_16

MLA

Thiel, Sarah-Kristin et al. "Group Dynamics in Gameful Collaborative Innovation Processes". Collaboration Technologies and Social Computing. Springer. (Lecture Notes in Computer Science, Vol. 11677). 2019, 222-231. https://doi.org/10.1007/978-3-030-28011-6_16

Vancouver

Thiel S-K, Falk Olesen J, Halskov K, Larsen-Ledet I. Group Dynamics in Gameful Collaborative Innovation Processes. In Collaboration Technologies and Social Computing. Springer. 2019. p. 222-231. (Lecture Notes in Computer Science, Vol. 11677). https://doi.org/10.1007/978-3-030-28011-6_16

Author

Thiel, Sarah-Kristin ; Falk Olesen, Jeanette ; Halskov, Kim ; Larsen-Ledet, Ida. / Group Dynamics in Gameful Collaborative Innovation Processes. Collaboration Technologies and Social Computing. Springer, 2019. pp. 222-231 (Lecture Notes in Computer Science, Vol. 11677).

Bibtex

@inproceedings{41a8c665ad0a49399d32b08d1dab3024,
title = "Group Dynamics in Gameful Collaborative Innovation Processes",
abstract = "Creativity is widely recognized as a valuable trait. The aim of this research is to explore the usefulness of incorporating elements of both game and place into creativity methods, so called design games or gameful ideation methods. The present paper presents findings from a study in which a Gameful Idea Generation (GIG) was conducted. GIG is a collaborative creativity method that draws on concepts from design games and hackathons. We focus on intra-group dynamics in order to gain insights on how gamefulness influences collaborative creative processes. We analyse performance in relation to the level and nature of collaboration displayed during group-based ideation. Our insights provide relevant pointers for the design of future collaborative creativity enhancing technologies.",
author = "Sarah-Kristin Thiel and {Falk Olesen}, Jeanette and Kim Halskov and Ida Larsen-Ledet",
year = "2019",
doi = "10.1007/978-3-030-28011-6_16",
language = "English",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "222--231",
booktitle = "Collaboration Technologies and Social Computing",
note = "CollabTech : 25th International Conference on Collaboration Technologies and Social Computing ; Conference date: 04-09-2019 Through 06-09-2019",
url = "http://www.collabtech.org/",

}

RIS

TY - GEN

T1 - Group Dynamics in Gameful Collaborative Innovation Processes

AU - Thiel, Sarah-Kristin

AU - Falk Olesen, Jeanette

AU - Halskov, Kim

AU - Larsen-Ledet, Ida

PY - 2019

Y1 - 2019

N2 - Creativity is widely recognized as a valuable trait. The aim of this research is to explore the usefulness of incorporating elements of both game and place into creativity methods, so called design games or gameful ideation methods. The present paper presents findings from a study in which a Gameful Idea Generation (GIG) was conducted. GIG is a collaborative creativity method that draws on concepts from design games and hackathons. We focus on intra-group dynamics in order to gain insights on how gamefulness influences collaborative creative processes. We analyse performance in relation to the level and nature of collaboration displayed during group-based ideation. Our insights provide relevant pointers for the design of future collaborative creativity enhancing technologies.

AB - Creativity is widely recognized as a valuable trait. The aim of this research is to explore the usefulness of incorporating elements of both game and place into creativity methods, so called design games or gameful ideation methods. The present paper presents findings from a study in which a Gameful Idea Generation (GIG) was conducted. GIG is a collaborative creativity method that draws on concepts from design games and hackathons. We focus on intra-group dynamics in order to gain insights on how gamefulness influences collaborative creative processes. We analyse performance in relation to the level and nature of collaboration displayed during group-based ideation. Our insights provide relevant pointers for the design of future collaborative creativity enhancing technologies.

U2 - 10.1007/978-3-030-28011-6_16

DO - 10.1007/978-3-030-28011-6_16

M3 - Article in proceedings

T3 - Lecture Notes in Computer Science

SP - 222

EP - 231

BT - Collaboration Technologies and Social Computing

PB - Springer

T2 - CollabTech

Y2 - 4 September 2019 through 6 September 2019

ER -