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Creativity is widely recognized as a valuable trait. The aim of this research is to explore the usefulness of incorporating elements of both game and play into creativity methods, so called design games or gameful ideation methods. This paper presents findings from a study in which a Gameful Idea Generation (GIG) was conducted. GIG is a collaborative creativity method that draws on concepts from design games and hackathons. We focus on intra-group dynamics in order to gain insights on how gamefulness influences collaborative creative processes. We analyse performance in relation to the level and nature of collaboration displayed during group-based ideation. Our insights provide relevant pointers for the design of future collaborative creativity enhancing technologies.
Original language | English |
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Title of host publication | Collaboration Technologies and Social Computing |
Editors | Hideyuki Nakanishi, Hironori Egi, Irene-Angelica Chounta, Hideyuki Takada, Satoshi Ichimura, Ulrich Hoppe |
Publisher | Springer |
Publication year | 2019 |
Pages | 222-231 |
ISBN (print) | 9783030280109 |
DOIs | |
Publication status | Published - 2019 |
Event | CollabTech: 25th International Conference on Collaboration Technologies and Social Computing - Kyoto, Japan Duration: 4 Sept 2019 → 6 Sept 2019 http://www.collabtech.org/ |
Conference | CollabTech |
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Land | Japan |
By | Kyoto |
Periode | 04/09/2019 → 06/09/2019 |
Internetadresse |
Series | Lecture Notes in Computer Science |
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Volume | 11677 |
ISSN | 0302-9743 |
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