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Group Dynamics in Gameful Collaborative Innovation Processes

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Documents

DOI

  • Sarah-Kristin Thiel
  • ,
  • Jeanette Falk Olesen
  • ,
  • Kim Halskov
  • Ida Larsen-Ledet

Creativity is widely recognized as a valuable trait. The aim of this research is to explore the usefulness of incorporating elements of both game and play into creativity methods, so called design games or gameful ideation methods. This paper presents findings from a study in which a Gameful Idea Generation (GIG) was conducted. GIG is a collaborative creativity method that draws on concepts from design games and hackathons. We focus on intra-group dynamics in order to gain insights on how gamefulness influences collaborative creative processes. We analyse performance in relation to the level and nature of collaboration displayed during group-based ideation. Our insights provide relevant pointers for the design of future collaborative creativity enhancing technologies.

Original languageEnglish
Title of host publicationCollaboration Technologies and Social Computing
EditorsHideyuki Nakanishi, Hironori Egi, Irene-Angelica Chounta, Hideyuki Takada, Satoshi Ichimura, Ulrich Hoppe
PublisherSpringer
Publication year2019
Pages222-231
ISBN (print)9783030280109
DOIs
Publication statusPublished - 2019
EventCollabTech: 25th International Conference on Collaboration Technologies and Social Computing - Kyoto, Japan
Duration: 4 Sept 20196 Sept 2019
http://www.collabtech.org/

Conference

ConferenceCollabTech
LandJapan
ByKyoto
Periode04/09/201906/09/2019
Internetadresse
SeriesLecture Notes in Computer Science
Volume11677
ISSN0302-9743

    Research areas

  • Collaboration, Creativity methods, Design games, Divergent thinking, Gamefulness, Group dynamics, Ideation

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