GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Abstract

As eye tracking in augmented and virtual reality (AR/VR) becomes established, it will be used by broader demographics, increasing the likelihood of tracking errors. Therefore, it is important when designing eye tracking applications or interaction techniques to test them at different signal quality levels to ensure they function for as many people as possible. We present GE-Simulator, a novel open-source Unity toolkit that allows the simulation of accuracy, precision, and data loss errors during real-time usage by adding gaze vector errors into the gaze vector from the head-mounted AR/VR eye tracker. The tool is customisable without having to change the source code and changes in eye tracking errors during and in-between usage. Our toolkit allows designers to prototype new applications at different levels of eye tracking in the early phases of design and can be used to evaluate techniques with users at varying signal quality levels.

Original languageEnglish
Title of host publicationProceedings of the 2023 Symposium on Eye Tracking Research and Applications
EditorsStephen N. Spencer
Place of publicationNew York
PublisherAssociation for Computing Machinery
Publication dateMay 2023
Pages1-6
Article number8
ISBN (Electronic)9798400701504
DOIs
Publication statusPublished - May 2023
Event15th Annual ACM Symposium on Eye Tracking Research and Applications, ETRA 2023 - Tubingen, Germany
Duration: 30 May 20232 Jun 2023

Conference

Conference15th Annual ACM Symposium on Eye Tracking Research and Applications, ETRA 2023
Country/TerritoryGermany
CityTubingen
Period30/05/202302/06/2023
SponsorACM SIGCHI, ACM SIGGRAPH, et al, EyeLogic, iMotions, RealEye

Keywords

  • Accuracy
  • Data Loss
  • Data Quality
  • Eye Tracking
  • Precision
  • Toolkit

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