Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

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Abstract

Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse how visual acquisition and tracking of targets presented in a head-mounted display is affected by the user moving linearly at walking and jogging paces. We study four reference frames in which targets can be presented: Head and World where targets are affixed relative to the head and environment, respectively; HeadDelay where targets are presented in the head coordinate system but follow head movement with a delay, and novel Path where targets remain at fixed distance in front of the user, in the direction of their movement. Results of our study in virtual reality demonstrate that the more stable the target is relative to the environment, the faster and more precise it can be fixated. The results have practical significance as head-mounted displays enable interaction during mobility, and in particular when eye tracking is considered as input.
Original languageEnglish
Title of host publicationCHI '24 : Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems
Number of pages16
Place of publicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Publication dateMay 2024
ISBN (Electronic)979-8-4007-0330-0/24/05
DOIs
Publication statusPublished - May 2024

Keywords

  • spatial UIs
  • reference frames
  • UI placement
  • physical locomotion
  • extended reality
  • gaze interaction
  • eye tracking

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