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Gamifying creative potential: For better or worse?

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Standard

Gamifying creative potential : For better or worse? / Thiel, Sarah Kristin.

12th European Conference on Game Based Learning, ECGBL 2018. ed. / Melanie Ciussi. Dechema e.V., 2018. p. 915-919 (Proceedings of the European Conference on Games-Based Learning; No. October, Vol. 2018).

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Harvard

Thiel, SK 2018, Gamifying creative potential: For better or worse? in M Ciussi (ed.), 12th European Conference on Game Based Learning, ECGBL 2018. Dechema e.V., Proceedings of the European Conference on Games-Based Learning, no. October, vol. 2018, pp. 915-919, 12th European Conference on Game Based Learning, ECGBL 2018, Sophia Antipolis, France, 04/10/2018.

APA

Thiel, S. K. (2018). Gamifying creative potential: For better or worse? In M. Ciussi (Ed.), 12th European Conference on Game Based Learning, ECGBL 2018 (pp. 915-919). Dechema e.V.. Proceedings of the European Conference on Games-Based Learning Vol. 2018 No. October

CBE

Thiel SK. 2018. Gamifying creative potential: For better or worse?. Ciussi M, editor. In 12th European Conference on Game Based Learning, ECGBL 2018. Dechema e.V. pp. 915-919. (Proceedings of the European Conference on Games-Based Learning; No. October, Vol. 2018).

MLA

Thiel, Sarah Kristin "Gamifying creative potential: For better or worse?". Ciussi, Melanie (ed.). 12th European Conference on Game Based Learning, ECGBL 2018. Dechema e.V. (Proceedings of the European Conference on Games-Based Learning; Journal number October, Vol. 2018). 2018, 915-919.

Vancouver

Thiel SK. Gamifying creative potential: For better or worse? In Ciussi M, editor, 12th European Conference on Game Based Learning, ECGBL 2018. Dechema e.V. 2018. p. 915-919. (Proceedings of the European Conference on Games-Based Learning; No. October, Vol. 2018).

Author

Thiel, Sarah Kristin. / Gamifying creative potential : For better or worse?. 12th European Conference on Game Based Learning, ECGBL 2018. editor / Melanie Ciussi. Dechema e.V., 2018. pp. 915-919 (Proceedings of the European Conference on Games-Based Learning; No. October, Vol. 2018).

Bibtex

@inproceedings{dd67d810ae744555b65efc45acb0b0c5,
title = "Gamifying creative potential: For better or worse?",
abstract = "Creativity has become a highly valued trait in both industry and academia. Along with multiple definitions of creativity in existence, external and internal conditions that influence creative processes are yet a topic of research. This research aims to uncover the influence of game components on creativity. While gamification is known to influence users{\textquoteright} motivation towards a desired behavior, little empirical evidence exists suggesting that game characteristics can support creative processes. Previous research has looked into the affordances of playfulness and found that play stimulates as well as facilitates creativity. We present early findings from an empirical study employing a web-based tool that allows to devise creativity tests with integrated game components. Insights from this research are expected to hold value both for educational and work environments where creativity is sought, as well as for entertainment games.",
keywords = "Creativity, Creativity tests, Game components, Gamification",
author = "Thiel, {Sarah Kristin}",
year = "2018",
month = jan,
day = "1",
language = "English",
series = "Proceedings of the European Conference on Games-Based Learning",
number = "October",
pages = "915--919",
editor = "Melanie Ciussi",
booktitle = "12th European Conference on Game Based Learning, ECGBL 2018",
publisher = "Dechema e.V.",
note = "12th European Conference on Game Based Learning, ECGBL 2018 ; Conference date: 04-10-2018 Through 05-10-2018",

}

RIS

TY - GEN

T1 - Gamifying creative potential

T2 - 12th European Conference on Game Based Learning, ECGBL 2018

AU - Thiel, Sarah Kristin

PY - 2018/1/1

Y1 - 2018/1/1

N2 - Creativity has become a highly valued trait in both industry and academia. Along with multiple definitions of creativity in existence, external and internal conditions that influence creative processes are yet a topic of research. This research aims to uncover the influence of game components on creativity. While gamification is known to influence users’ motivation towards a desired behavior, little empirical evidence exists suggesting that game characteristics can support creative processes. Previous research has looked into the affordances of playfulness and found that play stimulates as well as facilitates creativity. We present early findings from an empirical study employing a web-based tool that allows to devise creativity tests with integrated game components. Insights from this research are expected to hold value both for educational and work environments where creativity is sought, as well as for entertainment games.

AB - Creativity has become a highly valued trait in both industry and academia. Along with multiple definitions of creativity in existence, external and internal conditions that influence creative processes are yet a topic of research. This research aims to uncover the influence of game components on creativity. While gamification is known to influence users’ motivation towards a desired behavior, little empirical evidence exists suggesting that game characteristics can support creative processes. Previous research has looked into the affordances of playfulness and found that play stimulates as well as facilitates creativity. We present early findings from an empirical study employing a web-based tool that allows to devise creativity tests with integrated game components. Insights from this research are expected to hold value both for educational and work environments where creativity is sought, as well as for entertainment games.

KW - Creativity

KW - Creativity tests

KW - Game components

KW - Gamification

UR - http://www.scopus.com/inward/record.url?scp=85058938953&partnerID=8YFLogxK

M3 - Article in proceedings

AN - SCOPUS:85058938953

T3 - Proceedings of the European Conference on Games-Based Learning

SP - 915

EP - 919

BT - 12th European Conference on Game Based Learning, ECGBL 2018

A2 - Ciussi, Melanie

PB - Dechema e.V.

Y2 - 4 October 2018 through 5 October 2018

ER -