Standard
Four Factors Informing Design Judgement at a Hackathon. / Falk Olesen, Jeanette; Hansen, Nicolai Brodersen; Halskov, Kim.
OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction. ed. / Ann Morrison; George Buchanan; Jenny Waycott; Mark Billinghurst; Duncan Stevenson; J.H.-J. Choi; Mark Billinghurst; Ryan Kelly; Dana McKay; Artur Lugmayr. Association for Computing Machinery, 2018. p. 473-483.
Research output: Contribution to book/anthology/report/proceeding › Article in proceedings › Research › peer-review
Harvard
Falk Olesen, J, Hansen, NB
& Halskov, K 2018,
Four Factors Informing Design Judgement at a Hackathon. in A Morrison, G Buchanan, J Waycott, M Billinghurst, D Stevenson, JH-J Choi, M Billinghurst, R Kelly, D McKay & A Lugmayr (eds),
OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction. Association for Computing Machinery, pp. 473-483, OzCHI 2018, Melbourne, Australia,
05/12/2018.
https://doi.org/10.1145/3292147.3292155
APA
Falk Olesen, J., Hansen, N. B.
, & Halskov, K. (2018).
Four Factors Informing Design Judgement at a Hackathon. In A. Morrison, G. Buchanan, J. Waycott, M. Billinghurst, D. Stevenson, JH-J. Choi, M. Billinghurst, R. Kelly, D. McKay, & A. Lugmayr (Eds.),
OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 473-483). Association for Computing Machinery.
https://doi.org/10.1145/3292147.3292155
CBE
Falk Olesen J, Hansen NB
, Halskov K. 2018.
Four Factors Informing Design Judgement at a Hackathon. Morrison A, Buchanan G, Waycott J, Billinghurst M, Stevenson D, Choi JH-J, Billinghurst M, Kelly R, McKay D, Lugmayr A, editors. In OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction. Association for Computing Machinery. pp. 473-483.
https://doi.org/10.1145/3292147.3292155
MLA
Falk Olesen, Jeanette, Nicolai Brodersen Hansen,
and Kim Halskov "Four Factors Informing Design Judgement at a Hackathon"., Morrison, Ann, Buchanan, George, Waycott, Jenny, Billinghurst, Mark and Stevenson, Duncan Choi, J.H.-J. Billinghurst, Mark Kelly, Ryan McKay, Dana Lugmayr, Artur (editors).
OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction. Association for Computing Machinery. 2018, 473-483.
https://doi.org/10.1145/3292147.3292155
Vancouver
Falk Olesen J, Hansen NB
, Halskov K.
Four Factors Informing Design Judgement at a Hackathon. In Morrison A, Buchanan G, Waycott J, Billinghurst M, Stevenson D, Choi JH-J, Billinghurst M, Kelly R, McKay D, Lugmayr A, editors, OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction. Association for Computing Machinery. 2018. p. 473-483
https://doi.org/10.1145/3292147.3292155
Author
Bibtex
@inproceedings{f1909a6b0c2241b48e0bac23ab08cbb4,
title = "Four Factors Informing Design Judgement at a Hackathon",
abstract = "Hackathons have attracted increasing interest in recent years, and whereas much of the research focus on the role of hackathons as potential means for education, innovation, or municipal engagement, this paper focuses on the creative process of a hackathon. We present an explorative, autobiographical case study of a team at a hackathon and in the analysis we identify four factors, which in particular impacted the team{\textquoteright}s design judgement during the hackathon: 1) The hackathon format, 2) the available tools and materials, 3) the participants{\textquoteright} domain knowledge, and 4) the participants{\textquoteright} technical knowledge. Though the factors are evident in most design processes, we discuss how the four factors in a hackathon setting influenced the design judgement in a particular way and how the factors influenced the creative engagement in developing technology in the hackathon. We discuss potential implications for future research on how to understand design judgements made under the particular circumstances of a hackathon.",
keywords = "Creative process, Design process, Hackathon, Tools and materials",
author = "{Falk Olesen}, Jeanette and Hansen, {Nicolai Brodersen} and Kim Halskov",
year = "2018",
month = dec,
doi = "10.1145/3292147.3292155",
language = "English",
pages = "473--483",
editor = "Ann Morrison and George Buchanan and Jenny Waycott and Mark Billinghurst and Duncan Stevenson and J.H.-J. Choi and Mark Billinghurst and Ryan Kelly and Dana McKay and Artur Lugmayr",
booktitle = "OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction",
publisher = "Association for Computing Machinery",
note = "null ; Conference date: 05-12-2018 Through 07-12-2018",
url = "http://www.ozchi.org/2018/#",
}
RIS
TY - GEN
T1 - Four Factors Informing Design Judgement at a Hackathon
AU - Falk Olesen, Jeanette
AU - Hansen, Nicolai Brodersen
AU - Halskov, Kim
PY - 2018/12
Y1 - 2018/12
N2 - Hackathons have attracted increasing interest in recent years, and whereas much of the research focus on the role of hackathons as potential means for education, innovation, or municipal engagement, this paper focuses on the creative process of a hackathon. We present an explorative, autobiographical case study of a team at a hackathon and in the analysis we identify four factors, which in particular impacted the team’s design judgement during the hackathon: 1) The hackathon format, 2) the available tools and materials, 3) the participants’ domain knowledge, and 4) the participants’ technical knowledge. Though the factors are evident in most design processes, we discuss how the four factors in a hackathon setting influenced the design judgement in a particular way and how the factors influenced the creative engagement in developing technology in the hackathon. We discuss potential implications for future research on how to understand design judgements made under the particular circumstances of a hackathon.
AB - Hackathons have attracted increasing interest in recent years, and whereas much of the research focus on the role of hackathons as potential means for education, innovation, or municipal engagement, this paper focuses on the creative process of a hackathon. We present an explorative, autobiographical case study of a team at a hackathon and in the analysis we identify four factors, which in particular impacted the team’s design judgement during the hackathon: 1) The hackathon format, 2) the available tools and materials, 3) the participants’ domain knowledge, and 4) the participants’ technical knowledge. Though the factors are evident in most design processes, we discuss how the four factors in a hackathon setting influenced the design judgement in a particular way and how the factors influenced the creative engagement in developing technology in the hackathon. We discuss potential implications for future research on how to understand design judgements made under the particular circumstances of a hackathon.
KW - Creative process
KW - Design process
KW - Hackathon
KW - Tools and materials
UR - https://dl.acm.org/citation.cfm?id=3292147&picked=prox
U2 - 10.1145/3292147.3292155
DO - 10.1145/3292147.3292155
M3 - Article in proceedings
SP - 473
EP - 483
BT - OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction
A2 - Morrison, Ann
A2 - Buchanan, George
A2 - Waycott, Jenny
A2 - Billinghurst, Mark
A2 - Stevenson, Duncan
A2 - Choi, J.H.-J.
A2 - Billinghurst, Mark
A2 - Kelly, Ryan
A2 - McKay, Dana
A2 - Lugmayr, Artur
PB - Association for Computing Machinery
Y2 - 5 December 2018 through 7 December 2018
ER -