Fast Gridding on Commodity Graphics Hardware

Thomas Sangild Sørensen, Tobias Schaeffter, Karsten Østergaard Noe, Michael Schacht Hansen

    Research output: Contribution to book/anthology/report/proceedingConference abstract in proceedingsResearch

    Abstract

    The most commonly used algorithm for non-cartesian MRI reconstruction is the gridding algorithm [1]. It consists of three steps:                    1) convolution with a gridding kernel and resampling on a cartesian grid, 2) inverse FFT, and 3) deapodization. On the CPU the convolution step is the far most time consuming of the three steps (Table 1). Modern graphics cards (GPUs) can be utilised as a fast parallel processor provided that algorithms are reformulated in a parallel solution. The purpose of this work is to test the hypothesis, that a non-cartesian reconstruction can be efficiently implemented on graphics hardware giving a significant speedup compared to CPU based alternatives. We present a novel GPU implementation of the convolution step that overcomes the problems of memory bandwidth that has limited the speed of previous GPU gridding algorithms [2].
    Original languageEnglish
    Title of host publicationProceedings of ISMRM Workshop on Non-Cartesian MRI
    Publication date2007
    Publication statusPublished - 2007
    EventWorkshop on Non-Cartesian MRI - International Society for Magnetic Resonance in Medicine - Sedona, Arizona, United States
    Duration: 25 Feb 200728 Feb 2007

    Conference

    ConferenceWorkshop on Non-Cartesian MRI - International Society for Magnetic Resonance in Medicine
    Country/TerritoryUnited States
    CitySedona, Arizona
    Period25/02/200728/02/2007

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