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Executing Liveness: An examination of the live dimension of code inter-actions in software (art) practice

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Executing Liveness : An examination of the live dimension of code inter-actions in software (art) practice. / Soon, Winnie.

In: Leonardo, Vol. 51, No. 5, 2018, p. 530.

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@article{5fd6f9e3afbf48779e06fa6b4fe5c044,
title = "Executing Liveness: An examination of the live dimension of code inter-actions in software (art) practice",
abstract = "With today’s prevalence of technology enormous quantities of data aregenerated and disseminated in real-time through a highly networked,programmable and distributed environment. Networks of machines and thecirculation of data mediate our sense of time. The sensation of ‘liveness’ isdeeply reconfigured by complex technological infrastructures behindubiquitous screens and interfaces. This thesis explores how real-timecomputation reconfigures this immanent sense of liveness, specifically inrelation to contemporary software art and culture. By focusing on the livedimension of code inter-actions this thesis examines the complexity of ourcurrent computational environment as evident in the increasing use of dataqueries, the instantaneous transmission of data streams and the seamlessrunning of automated agents.By drawing together the methods of reflexive practice, close reading,iterative trials and cold gazing in the fields of artistic research, critical codestudies, software studies and media archaeology respectively, this thesispresents three artistic and experimental projects together with the writtenmanuscript. Together they examine barely visible code operations andconsider the cultural implications of the reading, writing, running andexecution of code, which I refer to as ‘reflexive coding practice.’ Thismethodology provides an applied approach to computational processes,invisible architectures and a means to reflect on cultural issues throughexperimentation and practice.A materialist framework for liveness is presented with the use of three mainvectors, namely: unpredictability, micro-temporality and automation. Thisfacilitates the unfolding of the assemblages of things and relations that haveemerged through the inter-actions of code across various computationallayers at multiple scales. The analysis and discussion contributes to awidening of critical attention to software (art) studies primarily in terms ofits distinct focus on the live dimension of code. Furthermore, it expands thedebate in media and performance studies, providing technical descriptionand analysis in relation to the concept of liveness. In overall terms, theresearch contributes to our understanding of software by expanding ourunderstanding of liveness in contemporary culture. This includes a nuancedexamination of liveness beyond immediate human reception.",
author = "Winnie Soon",
year = "2018",
doi = "10.1162/leon_a_01669",
language = "English",
volume = "51",
pages = "530",
journal = "Leonardo",
issn = "0024-094X",
publisher = "The MIT Press",
number = "5",

}

RIS

TY - JOUR

T1 - Executing Liveness

T2 - An examination of the live dimension of code inter-actions in software (art) practice

AU - Soon, Winnie

PY - 2018

Y1 - 2018

N2 - With today’s prevalence of technology enormous quantities of data aregenerated and disseminated in real-time through a highly networked,programmable and distributed environment. Networks of machines and thecirculation of data mediate our sense of time. The sensation of ‘liveness’ isdeeply reconfigured by complex technological infrastructures behindubiquitous screens and interfaces. This thesis explores how real-timecomputation reconfigures this immanent sense of liveness, specifically inrelation to contemporary software art and culture. By focusing on the livedimension of code inter-actions this thesis examines the complexity of ourcurrent computational environment as evident in the increasing use of dataqueries, the instantaneous transmission of data streams and the seamlessrunning of automated agents.By drawing together the methods of reflexive practice, close reading,iterative trials and cold gazing in the fields of artistic research, critical codestudies, software studies and media archaeology respectively, this thesispresents three artistic and experimental projects together with the writtenmanuscript. Together they examine barely visible code operations andconsider the cultural implications of the reading, writing, running andexecution of code, which I refer to as ‘reflexive coding practice.’ Thismethodology provides an applied approach to computational processes,invisible architectures and a means to reflect on cultural issues throughexperimentation and practice.A materialist framework for liveness is presented with the use of three mainvectors, namely: unpredictability, micro-temporality and automation. Thisfacilitates the unfolding of the assemblages of things and relations that haveemerged through the inter-actions of code across various computationallayers at multiple scales. The analysis and discussion contributes to awidening of critical attention to software (art) studies primarily in terms ofits distinct focus on the live dimension of code. Furthermore, it expands thedebate in media and performance studies, providing technical descriptionand analysis in relation to the concept of liveness. In overall terms, theresearch contributes to our understanding of software by expanding ourunderstanding of liveness in contemporary culture. This includes a nuancedexamination of liveness beyond immediate human reception.

AB - With today’s prevalence of technology enormous quantities of data aregenerated and disseminated in real-time through a highly networked,programmable and distributed environment. Networks of machines and thecirculation of data mediate our sense of time. The sensation of ‘liveness’ isdeeply reconfigured by complex technological infrastructures behindubiquitous screens and interfaces. This thesis explores how real-timecomputation reconfigures this immanent sense of liveness, specifically inrelation to contemporary software art and culture. By focusing on the livedimension of code inter-actions this thesis examines the complexity of ourcurrent computational environment as evident in the increasing use of dataqueries, the instantaneous transmission of data streams and the seamlessrunning of automated agents.By drawing together the methods of reflexive practice, close reading,iterative trials and cold gazing in the fields of artistic research, critical codestudies, software studies and media archaeology respectively, this thesispresents three artistic and experimental projects together with the writtenmanuscript. Together they examine barely visible code operations andconsider the cultural implications of the reading, writing, running andexecution of code, which I refer to as ‘reflexive coding practice.’ Thismethodology provides an applied approach to computational processes,invisible architectures and a means to reflect on cultural issues throughexperimentation and practice.A materialist framework for liveness is presented with the use of three mainvectors, namely: unpredictability, micro-temporality and automation. Thisfacilitates the unfolding of the assemblages of things and relations that haveemerged through the inter-actions of code across various computationallayers at multiple scales. The analysis and discussion contributes to awidening of critical attention to software (art) studies primarily in terms ofits distinct focus on the live dimension of code. Furthermore, it expands thedebate in media and performance studies, providing technical descriptionand analysis in relation to the concept of liveness. In overall terms, theresearch contributes to our understanding of software by expanding ourunderstanding of liveness in contemporary culture. This includes a nuancedexamination of liveness beyond immediate human reception.

U2 - 10.1162/leon_a_01669

DO - 10.1162/leon_a_01669

M3 - Journal article

VL - 51

SP - 530

JO - Leonardo

JF - Leonardo

SN - 0024-094X

IS - 5

ER -